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Posted: Wed Jun 20, 2007 12:45 pm
by DarthD.U.C.K.
nice, a "new battlefront mod"!
Posted: Wed Jun 20, 2007 1:03 pm
by Syth
Achronos-117 wrote:Someone really should make a better clone model. If you wanna know why look at its helmet then look at the movie one you'll see something different.
ONTOPIC:
Is it possible to make Magna guards explode into magna-chunks? What models are you using from the JKA Conversion?
I think the magnaguard should be like a hero or at least have a high point requirement.
If the JKA versions of the phase II clones are released and the magna guard model ill definitely be useing them.
And yes, the SBD has the correct chunks.
Posted: Wed Jun 20, 2007 9:25 pm
by RevanSithLord
Looking absolutely fantastic! Looking forward to the mod.
Can't wait! ^_^
Posted: Wed Jun 20, 2007 9:29 pm
by Taivyx
How the <wordnotallowed> do you work so fast?
You're coming out with so much new stuff in so little time.
Posted: Wed Jun 20, 2007 11:31 pm
by Syth
Well, by no means has this thing just strarted. Most the stuff im posting i have had done. I got the rebel pistol mostly texured now.
Ive changed 41st legion engineer to the AT-RT driver model from the ML kashyyyk assets.
Haha, You guys have to wait to play my mod! Right now Kamino is my favorite battle because of the ARC's. Ive made the ARC rifle pretty realistic and the Clone Support unit uses a yellow ARC commander skin Ive made, but to even out against the ARC the CIS has more reinforcements.
Anyways, im going to Washington to visit relatives untill monday tomarrow so no updates for a while.
Posted: Thu Jun 21, 2007 7:05 am
by RevanSithLord
Ahh...Diet Dr. Pepper! Eh. Guess I can wait those four days until you get back..
Well see ya monday I guess.
Posted: Thu Jun 21, 2007 7:41 am
by Taivyx
See you, Syth!
I'll be eagerly awaiting your return.
Posted: Thu Jun 21, 2007 9:01 am
by brokenshard_of_glass
Have fun in washington. say hi to george for me.
Posted: Thu Jun 21, 2007 12:58 pm
by Ace_Azzameen_5
I was wondering if this mod would be released as "new modes" so that it won't break compatibility?
That way, people code add a syth's sides mode to their mods.
Posted: Tue Jun 26, 2007 8:01 pm
by Syth
I got back late yesterday.
Ive modded some scripts to allow higher height limits on some levels like naboo, mygeeto, ect.

Posted: Tue Jun 26, 2007 8:08 pm
by Caleb1117
Sweet! Always wanted to go up there, drop some nades.

Posted: Tue Jun 26, 2007 8:08 pm
by {501st}Commander_Appo
Wow, looks awsome Syth, keep up the great work
Off-Topic Welcome back from Washingtin
Posted: Tue Jun 26, 2007 8:56 pm
by RevanSithLord
Syth! Yay! I am awaiting this.

hehe
Posted: Tue Jun 26, 2007 9:22 pm
by Taivyx
Compatibility with conversion pack?
That's the thing I'm concerned about.
Posted: Tue Jun 26, 2007 10:14 pm
by Syth
Doesnt effect it. My 4 main sides have different name then the originals, so the convert pack still uses the default sides. I have the convert pack and all the extra modes for the shipped maps are still there too.
Some other things I should mention ive done - I fixed the GAR side to include the speeder that they use, forgot its name for the Naboo. The WOK side has some new units, includeing one with the ryyk blades from ML Kashyyyk assets.
Posted: Tue Jun 26, 2007 10:20 pm
by Darth_Z13
Syth wrote:
If the JKA versions of the phase II clones are released and the magna guard model ill definitely be useing them.
I've got a MagnaGuard in .XSI from JKA but I don't know what I need to do to make it a proper player unit in BF2. If I can do it though, I'd be happy to send it to you Syth.

Posted: Wed Jun 27, 2007 12:18 pm
by brokenshard_of_glass
This still sounds like a
FANTABULOTASTICALIZATIOUS map. I think that with all the hard work, sweat, and blood put into this mod that it would be impossible for me to not download.
sorry if it came across as rude earlier.

Posted: Wed Jun 27, 2007 12:44 pm
by Xavious
It's considered rude to ask people when their map is going to be released. But you should know that by now.
Posted: Wed Jun 27, 2007 12:57 pm
by RevanSithLord
Indeed. Still, though, I can barely keep sane as this mod is gonna kick sooooo much butt.

Posted: Wed Jun 27, 2007 2:19 pm
by Achronos-117
Is the ARC-170 fighter three seater?
Is it possible for you to make the chaingun shoot using the "idle" animation where it lowers the gun? I think raising the chaingun to the side of your head is to strange
Can you add heroes into the campaign like instead of playing as the heroes, the hero spawns and helps you out?
Did you modify the Jedi sides in any way? Theyre really plain without any alien species and all wearing the same robes
And on Coruscant Campaign, can you change the 3 Jedi Masters into jedi like Cin Drallig and such?