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Re: The DMI Showcase Thread

Posted: Mon Nov 30, 2009 9:39 pm
by Xavious
RepSharpshooter wrote:
Hidden/Spoiler:
Image
Ha ha, look, it's my crappy lot that I threw together at the last minute! :P

Yeah, I'm making something better. And taller, of course.

Re: The DMI Showcase Thread

Posted: Mon Nov 30, 2009 10:44 pm
by RepSharpshooter
Really? I thought your's was pretty sweet, although it could be taller and bigger yes :)

Re: The DMI Showcase Thread

Posted: Tue Dec 01, 2009 1:36 am
by Nova Hawk
Wow, the city is looking great guys! Keep up the good work. :thumbs:

Re: The DMI Showcase Thread

Posted: Tue Dec 01, 2009 3:41 pm
by General_Nate
RepSharpshooter wrote:That's crazy ewok's upper city Kirby Cafe
DOAH! Oops... :oops: I thought that was a building that you put in there from the urban pack or something.
Xavious wrote:Ha ha, look, it's my crappy lot that I threw together at the last minute!

Yeah, I'm making something better. And taller, of course.
Me too! I'm glad Rep didn't take a pic of mine. <Shudders> :lol:

EDIT:
Hidden/Spoiler:
Image
Hidden/Spoiler:
I want to ride my Bicycle, I want to ride my bike...

Re: The DMI Showcase Thread

Posted: Tue Dec 01, 2009 4:01 pm
by Xavious
RepSharpshooter wrote:Really? I thought your's was pretty sweet, although it could be taller and bigger yes :)
It's just an unused Coruscant room from the stock assets surrounded by "Lego" blocks, with a couple seats inside. Only took a few minutes to make. I'm actually going to make my own building now.

Re: The DMI Showcase Thread

Posted: Tue Dec 01, 2009 4:19 pm
by destructo_bot
General_Nate wrote:
RepSharpshooter wrote:That's crazy ewok's upper city Kirby Cafe
DOAH! Oops... :oops: I thought that was a building that you put in there from the urban pack or something.
Xavious wrote:Ha ha, look, it's my crappy lot that I threw together at the last minute!

Yeah, I'm making something better. And taller, of course.
Me too! I'm glad Rep didn't take a pic of mine. <Shudders> :lol:

EDIT:
Hidden/Spoiler:
Image
Hidden/Spoiler:
I want to ride my Bicycle, I want to ride my bike...
:funny2: Epic!

Re: The DMI Showcase Thread

Posted: Tue Dec 01, 2009 4:42 pm
by General_Nate
destructo_bot wrote:
General_Nate wrote:
RepSharpshooter wrote:That's crazy ewok's upper city Kirby Cafe
DOAH! Oops... :oops: I thought that was a building that you put in there from the urban pack or something.
Xavious wrote:Ha ha, look, it's my crappy lot that I threw together at the last minute!

Yeah, I'm making something better. And taller, of course.
Me too! I'm glad Rep didn't take a pic of mine. <Shudders> :lol:

EDIT:
Hidden/Spoiler:
Image
Hidden/Spoiler:
I want to ride my Bicycle, I want to ride my bike...
:funny2: Epic!
Thanks! :lol: I'll have these open for everyone to ride. They will come in all different colors.

Re: The DMI Showcase Thread

Posted: Tue Dec 01, 2009 5:08 pm
by RepSharpshooter
Nice work with the bicylce :thumbs:


EDIT: you should get hook up with FragMe, I think he made riding anims.

Re: The DMI Showcase Thread

Posted: Wed Dec 02, 2009 3:33 pm
by destructo_bot
RepSharpshooter wrote:Nice work with the bicylce :thumbs:


EDIT: you should get hook up with FragMe, I think he made riding anims.
DMI dating :) (I guess this could actually happen [NOT Fragme dating General-Nate obviosly...] although its extremley unlikely :P )

Re: The DMI Showcase Thread

Posted: Wed Dec 02, 2009 5:05 pm
by General_Nate
destructo_bot wrote:Fragme dating General-Nate
:shock:

Re: The DMI Showcase Thread

Posted: Wed Dec 02, 2009 6:11 pm
by Twilight_Warrior
By hook up, I'm assuming he meant talk to in order to obtain said riding anims. Not date.

Re: The DMI Showcase Thread

Posted: Wed Dec 02, 2009 7:31 pm
by General_Nate
Twilight_Warrior wrote:By hook up, I'm assuming he meant talk to in order to obtain said riding anims. Not date.
I think we know that. Or maybe "Hope" we know that.

Weeeeee! Back on topic, please!

Re: The DMI Showcase Thread

Posted: Tue Dec 15, 2009 5:20 pm
by Challenger33
...alright, then.

Anyway, my vehicle is just about finished; I just need to tweak a few things here and there. Oh and it'll have a new paintjob for DMI; the "canon" version will be released later for those that want to use it in their maps.

http://www.xfire.com/video/1b7cc2/

(I have to remove some of the damage effects, apparently there's a limit to how many you can have per vehicle)

Re: The DMI Showcase Thread

Posted: Tue Dec 15, 2009 7:01 pm
by Null_1138
Wow, good job! Looks really good.

Re: The DMI Showcase Thread

Posted: Sun Jan 10, 2010 2:42 pm
by Revan-Shan
RepSharpshooter wrote:
Null_1138 wrote:Wow. Good work so far, Rep!
I just put them in, good work to all those who submitted :)


Oh and it could use some more, of course. *hint-hint* :wink:

I think I am going to make a few more buildings just to fill up the skyline some more. I am even contemplating making very tall square buildings, then putting the prefabs on top of them to get everything up to the upper streets. I think I said this before and someone was like, "no, then nobody would go to the lower streets"

It just looks unnatural to have 175m tall buildings right next to 10m tall buildings. In a natural city, there is more of a progression from small to tall. I got an idea, you know how in Taris, theres the upper streets, and then the lower streets? I could make some streets halfway inbetween the upper streets and the ground, as a sort of midway point. This is just an option that can be done.

Actually, I think a lot of the problems will iron out if we just get more lot submissions, or rather just get more buildings in place. I could put back in some of the urban map buildings, then it would look more like this earlier pic:

Image
Amazing, very cool project. Imagine if you add all the inteeriors and a lot of citizen NPCs...

Re: The DMI Showcase Thread

Posted: Mon Jan 11, 2010 3:53 pm
by destructo_bot
Revan-Shan wrote:
Hidden/Spoiler:
[quote="RepSharpshooter"][quote="Null_1138"]Wow. Good work so far, Rep!
I just put them in, good work to all those who submitted :)


Oh and it could use some more, of course. *hint-hint* :wink:

I think I am going to make a few more buildings just to fill up the skyline some more. I am even contemplating making very tall square buildings, then putting the prefabs on top of them to get everything up to the upper streets. I think I said this before and someone was like, "no, then nobody would go to the lower streets"

It just looks unnatural to have 175m tall buildings right next to 10m tall buildings. In a natural city, there is more of a progression from small to tall. I got an idea, you know how in Taris, theres the upper streets, and then the lower streets? I could make some streets halfway inbetween the upper streets and the ground, as a sort of midway point. This is just an option that can be done.

Actually, I think a lot of the problems will iron out if we just get more lot submissions, or rather just get more buildings in place. I could put back in some of the urban map buildings, then it would look more like this earlier pic:

Image[/quote][/hide]

Amazing, very cool project. Imagine if you add all the inteeriors and a lot of citizen NPCs...[/quote]

People are havinh interiors, look through this topic and you should find several screenshots, and as for NPCs... I honestly can't remember. Probably says around here somewhere though.

Re: The DMI Showcase Thread

Posted: Wed Jan 13, 2010 12:14 am
by General_Nate
destructo_bot wrote:
Revan-Shan wrote:
Hidden/Spoiler:
[quote="RepSharpshooter"][quote="Null_1138"]Wow. Good work so far, Rep!
I just put them in, good work to all those who submitted :)


Oh and it could use some more, of course. *hint-hint* :wink:

I think I am going to make a few more buildings just to fill up the skyline some more. I am even contemplating making very tall square buildings, then putting the prefabs on top of them to get everything up to the upper streets. I think I said this before and someone was like, "no, then nobody would go to the lower streets"

It just looks unnatural to have 175m tall buildings right next to 10m tall buildings. In a natural city, there is more of a progression from small to tall. I got an idea, you know how in Taris, theres the upper streets, and then the lower streets? I could make some streets halfway inbetween the upper streets and the ground, as a sort of midway point. This is just an option that can be done.

Actually, I think a lot of the problems will iron out if we just get more lot submissions, or rather just get more buildings in place. I could put back in some of the urban map buildings, then it would look more like this earlier pic:

Image
[/hide]

Amazing, very cool project. Imagine if you add all the inteeriors and a lot of citizen NPCs...[/quote]

People are havinh interiors, look through this topic and you should find several screenshots, and as for NPCs... I honestly can't remember. Probably says around here somewhere though.[/quote]

I have to know, what's an "NPC"?

Re: The DMI Showcase Thread

Posted: Wed Jan 13, 2010 12:21 am
by Twilight_Warrior
General_Nate wrote:I have to know, what's an "NPC"?
"Non-player character." AI. Bot.

Re: The DMI Showcase Thread

Posted: Thu Jan 14, 2010 9:47 pm
by General_Nate
Twilight_Warrior wrote:
General_Nate wrote:I have to know, what's an "NPC"?
"Non-player character." AI. Bot.
Ah. Thanks. Yes there's going to be "NPC" last I heard.

Re: The DMI Showcase Thread

Posted: Fri Feb 12, 2010 10:04 am
by Hawk
Hey, it look very very good!
I hope it will finished! :thumbs: