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Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sat Jan 05, 2013 4:34 pm
by Locutus
Woha, awesome!
Now you just need some more unique maps;)
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sat Jan 05, 2013 4:42 pm
by THEWULFMAN
Yeah yeah, we're working on it.

Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sat Jan 05, 2013 5:42 pm
by Marth8880
Locutus wrote:Now you just need some more unique maps;)
Well hey, anyone is free to make a map and contribute it themselves.

Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sat Jan 05, 2013 6:15 pm
by Zapattack1234
wait so anyone can make a map and you'd accept it into your mod? there better be some regulations to that or you might end up with some bad "contributions"
By the way awesome trailer
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sat Jan 05, 2013 6:22 pm
by Marth8880
Heh, well of course the map's art at the very least has to be up to par with all of the other maps'. Gameplay is an entire other spectrum; the map has to play well of course, but it should also have some uniqueness to it, e.g., scripted events and elements.

Re: Mass Effect: Unification (build 20121226.2219)
Posted: Sun Jan 06, 2013 12:06 am
by GAB
I noticed that the video has some blur, which made the graphics look quite better. Is that ingame or was it later added?
And nice trailer by the way. Looking forward for the release.
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sun Jan 06, 2013 7:37 am
by Marth8880
Well there's certainly in-game blur when you sprint. Any other blur is probably media-end post-processing.
Collectors! Thanks, The Naughty Analyst!
Drone:
Assassin:
Guardian:
Harby (glowing cracks need to be toned down a bit in terms of amount):
Also the Drone and Assassin were sprinkled with pixie dust:
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sun Jan 06, 2013 9:57 am
by GAB
Marth8880 wrote:Well there's certainly in-game blur when you sprint. Any other blur is probably media-end post-processing.
Oh, I thought that. I asked because the graphics kind of looked like the ones of the
Battlefront 2013 graphic mod.
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sun Jan 06, 2013 11:08 am
by Teancum
I've been wondering what the collectors would look like in-game. Nice work!

Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sun Jan 06, 2013 12:06 pm
by willinator
Wow guys, those Collector models look amazing. TNA just blows me away every time one of his unit models comes out. My only question is this, are Harbinger's cracks actually glowing, or are they just skinned on?
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sun Jan 06, 2013 12:50 pm
by THEWULFMAN
The Naked Arse strikes again! Thanks again for another wonderful model, we couldn't have done this without you.
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sun Jan 06, 2013 2:34 pm
by yuke5
Whoa! Those collectors look amazing!
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sun Jan 06, 2013 3:09 pm
by The Nasal Abyss
willinator wrote:Wow guys, those Collector models look amazing. TNA just blows me away every time one of his unit models comes out. My only question is this, are Harbinger's cracks actually glowing, or are they just skinned on?
It's a simple emissive color material applied in the Pandemic exporter. The cracks are "embedded" in the actual diffuse texture. This means that the whole model doesn't receive lighting, but I figured that it fit "Harby" because he's a hero unit and should be the center of your attention.
Again, thanks everybody for the kind words. I've been working extremely hard on these models in the little free time I have and it's extremely comforting and motivating to know that everybody likes them.

Re: Mass Effect: Unification (build 20130104.2231)
Posted: Sun Jan 06, 2013 3:47 pm
by CressAlbane
Wow, another amazing group of unit models. The work put out by this team is just getting better and better!
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Mon Jan 07, 2013 1:11 am
by DarthSolous
Marth8880 wrote:
Also the Drone and Assassin were sprinkled with pixie dust:
But do they have faith and trust? They have to have those too.

Re: Mass Effect: Unification (build 20130104.2231)
Posted: Mon Jan 07, 2013 5:22 am
by agentsmith38
Your models are incredible TNA. In fact, they're so incredible they make actual swim suit models look like a rusty pick up truck. Yeah.
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Mon Jan 07, 2013 6:53 pm
by Marth8880
agentsmith38 wrote:Your models are incredible TNA. In fact, they're so incredible they make actual swim suit models look like a rusty pick up truck. Yeah.
LOL
Here's the finalized load screen template.

Yes, the stock map load screens rotate for each map like in the stock game, and yes, I have a different image for each rotation.
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Mon Jan 07, 2013 7:48 pm
by Nedarb7
Marth8880 wrote:Here's the finalized load screen template.

Yes, the stock map load screens rotate for each map like in the stock game, and yes, I have a different image for each rotation.
Impressive.

Re: Mass Effect: Unification (build 20130104.2231)
Posted: Tue Jan 08, 2013 2:04 am
by DarthSolous
Most impressive :vader2:
Re: Mass Effect: Unification (build 20130104.2231)
Posted: Tue Jan 08, 2013 9:54 am
by AcaelusThorne
Verry sweet Marth !
Is it me or does the red energystick in the picture look as if it was thrown through the writening, because the curve in the Mass Effect looks like the draft of it being thrown like in a comic
Also astonishing work on the modells TNA.
