I Need Modeling advice for Battle of Yavin
Posted: Wed Jul 22, 2009 5:38 pm
I think this is quite simple, but better safe than sorry.
I'm planning to make a Battle of Yavin map, not satisfied with the one released in filefront for several reasons, the most important, the Death Star is not a sphere to begin with, and some other minor details.
So, there is nothing complicated in making a spheric Death Star as the base of all, I'll only need to make sure the shipped hangar assets and stuff fit on a few hangar holes.
Of course the space station is huge, so it wouldn't be wise to model the surface as accurate as possible, and most important, the fighters move along a small part of it, so the actual prop wouldn't need much detail at least in the rear half of the model.
But I have one big question since watching the films doesn't answer exactly, is the trench what goes ALL AROUND the middle dividing both top and bottom halves? so that means any fighter going through if as in the films doesn't go on a straight line but rather in a curve line?
And now for Yavin moon, if I am correct, the base in the filefront map is hidden behind a second sky dome, correct? so I can add a custom prop for a sky dome and possibly some stuff to make "floor" in it (maybe something to cover the obvious "floating" props effect), right?
And then I can make a "moon" prop to complement this and make it appear as if the fighters come from it, right? as for the collision and stuff I suppose that will be more of a Modding Forum question anlong with other things.
Thanks in advance.
I'm planning to make a Battle of Yavin map, not satisfied with the one released in filefront for several reasons, the most important, the Death Star is not a sphere to begin with, and some other minor details.
So, there is nothing complicated in making a spheric Death Star as the base of all, I'll only need to make sure the shipped hangar assets and stuff fit on a few hangar holes.
Of course the space station is huge, so it wouldn't be wise to model the surface as accurate as possible, and most important, the fighters move along a small part of it, so the actual prop wouldn't need much detail at least in the rear half of the model.
But I have one big question since watching the films doesn't answer exactly, is the trench what goes ALL AROUND the middle dividing both top and bottom halves? so that means any fighter going through if as in the films doesn't go on a straight line but rather in a curve line?
And now for Yavin moon, if I am correct, the base in the filefront map is hidden behind a second sky dome, correct? so I can add a custom prop for a sky dome and possibly some stuff to make "floor" in it (maybe something to cover the obvious "floating" props effect), right?
And then I can make a "moon" prop to complement this and make it appear as if the fighters come from it, right? as for the collision and stuff I suppose that will be more of a Modding Forum question anlong with other things.
Thanks in advance.