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Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sat Oct 10, 2009 8:20 pm
by Labj
Unbeatable !! but... what an ending... i was hopping something better...
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sat Oct 10, 2009 9:40 pm
by StarkillerMarek
I played through it without dying the first time. Much easier than The Big "L". I found the drop gun feature sometimes irritating, like Fiodis said. At one point, I had the Arc Caster, then I have to pickup the dumb shotgun because it is right in the way of the walkway. I also noticed that you mispelled "meet" at point. Not to say that I would do any better, I am still in the first map stage.
I think of all the VT missions, this is my favorite. Any chance that Vace might be modeled after the creator, Mav?
So whats next on the "great maps made by Maveritchell" list?
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sat Oct 10, 2009 9:53 pm
by Maveritchell
StarkillerMarek wrote:I also noticed that you mispelled "meet" at point.
The word "mete" is a completely different word from the word "meet." (I just went through my localization strings and I think that's what you were probably referring to.)
http://www.answers.com/mete
Labj wrote:but... what an ending... i was hopping something better...
The whole idea behind making these missions is that they can create a believable story that fits in the universe without making any significant changes. Because it was nestled in between the movies, anything that was more than a zero-sum game would wreck any chance of fitting in with the canon.
Fiodis wrote:Found a few bugs (water squares not quite touching the land at points)
That would be one bug if it existed, but what are you talking about?
Fiodis wrote:and a few inconveniances (due to the size of the weapon drops, I kept picking up bad ones by accident, especially in the tight corridors
That's intentional, I didn't want anyone getting too attached to one weapon. That's also why I made it so that you could only have one weapon at a time - so that you'd be forced to adapt your play based on the weapon you have.
StarkillerMarek wrote:Any chance that Vace might be modeled after the creator, Mav?
He looks nothing like me, although the name is anagrammatic of my name.
StarkillerMarek wrote:Much easier than The Big "L".
If you felt that it was too easy, be sure to set friendly fire off, use a non-awards profile, and set the AI difficulty to elite. There is a very large jump between normal AI and elite AI in this.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sat Oct 10, 2009 9:54 pm
by Grev
Very nice job. I've never been an enormous fan of any RPG style map/game (I tend to say that quite a bit?!?) but this deserves a thorough play through.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sat Oct 10, 2009 10:03 pm
by Maveritchell
Grev wrote:Very nice job. I've never been an enormous fan of any RPG style map/game (I tend to say that quite a bit?!?) but this deserves a thorough play through.
Even if you're not a huge fan of RPG-style games (this is not really, anyway, it is much more of a shooter in line with games like Dark Forces or Goldeneye), there are still several varied modes for you to try out, and most of the modes are in different places.
Be sure to check out specifically the TDM modes for both GCW and KotOR (the latter being a bit of a throwback to a
much earlier project of mine - I hate to have unused assets).
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sat Oct 10, 2009 10:14 pm
by AQT
Maveritchell wrote:Fiodis wrote:Found a few bugs (water squares not quite touching the land at points)
That would be one bug if it existed, but what are you talking about?
Perhaps this?
Maybe it's not a big deal.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sat Oct 10, 2009 10:15 pm
by Maveritchell
AQT wrote:Maveritchell wrote:Fiodis wrote:Found a few bugs (water squares not quite touching the land at points)
That would be one bug if it existed, but what are you talking about?
Perhaps this?
Maybe it's not a big deal.
Maybe; I actually fixed that bug when it was mentioned in the beta, but I realized that water data is saved in the .ter file (which I had locked to read-only). The change wasn't saved, but it is now and I'll fix the map upload shortly. If you downloaded it with that bug feel free to download it again tomorrow at which time the file will be fixed.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 1:09 am
by Labj
I mean that it was like a Wagner Bors. ending, circle to the inside, and 69 deaths !! the pick up weapons killed me those times, i am sure.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 5:40 am
by mswf
Labj wrote:I mean that it was like a Wagner Bors. ending, circle to the inside!!
That's the classic ending to every star wars movie.

Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 8:00 am
by AlexSecura
Outstanding Job in realizing your pretty awesome SW Story ,Mav.
Missed the Beta but found last Night Time to play and (beta

) this Map.
I thought i could play fast through GCW Hunt Mode due to my actuall Time Lack but i needed,i think,more than 1 Hour, to beat it and i couldnt stop due to the awesome Campaign you hijacked me in.
You should mention in your first Post the approximate Lengths of your Story.
The Story in this Map more action packed.and is more Campaign than the Big L. RPG.What i personally enjoy more.

Also the several differnt Locations in GCW and CW Conquest and TDM are great and i loved to play all of them.
I dont Mention the Tech.The Tech is ever at its highest level.Your Maps ever add a Bunch of new enjoyable Stuff to SWBF-2.
But about the Weapon Pick UP.
About the Story
This Series is a pretty awesome Conversion of Dreams of a real SW Fan.
A Masterpiece of a Map Series
9,8/10 for Aquilaris
9,5/10 for Big L
10/10 for Bakura
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 11:16 am
by Fiodis
Maveritchell wrote:AQT wrote:Maveritchell wrote:Fiodis wrote:Found a few bugs (water squares not quite touching the land at points)
That would be one bug if it existed, but what are you talking about?
Perhaps this?
Maybe it's not a big deal.
Maybe; I actually fixed that bug when it was mentioned in the beta, but I realized that water data is saved in the .ter file (which I had locked to read-only). The change wasn't saved, but it is now and I'll fix the map upload shortly. If you downloaded it with that bug feel free to download it again tomorrow at which time the file will be fixed.
Good of you to fix such a small bug; that is indeed what I was talking about.
About that, though,
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 12:41 pm
by masterfaa
Nice work as always Mav
i think its better than the 1st 2
The weapon drop system rules!Your a genius!
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 1:03 pm
by Maveritchell
Fiodis wrote:Good of you to fix such a small bug; that is indeed what I was talking about.
I was very frustrated to find that any bug existed at all especially when I'd already fixed it. In any case it does not exist right now.
Fiodis wrote:
About that, though,
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 1:18 pm
by StarkillerMarek
Oh sorry, about that word mixup. And no it was not too easy, I still have not bested the Big "L".
All in all, very good map. Sometimes though, some of the corridors looked a little lacking detail.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 1:41 pm
by jangoisbaddest
Expertly done, sir. I especially liked the cutscenes. I just wish the music wouldn't cut out as you read - your music selections were awsome (The "let's blow this thing and go home" queue for the ATST battle, for example). Now I really want to do an RPGish single player mod.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 2:13 pm
by kinetosimpetus
...must...resist...urge...to read...spoilers...aargh!
It looks very well done andI can't wait to play it, which is bad, cause I have to...

Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 2:58 pm
by Twilight_Warrior
Just played it. Great map, Maveritchell!...again.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 3:11 pm
by Fiodis
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 3:33 pm
by Delta-1035
Downloaded for the first time. CGW hunt crashed. tried 4 times, crashed.
Downloaded for the second time. CGW hunt crashed. tried 2 times, crashed.
Don't know why.

(I have almost 20 maps + convo pack)
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Sun Oct 11, 2009 3:38 pm
by Darth_Squoobus
You've been told at the beginning of this thread to use hide tags for spoilers. - Staff