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Adding new .tgas

Posted: Mon Aug 07, 2006 4:02 pm
by darth-jedi
I know how to replace a .tga for a unit as i did with the white clone trooper skin. But I need to add skins for new units for my major side mod, and i am running out of places to replace them.

So do i just rename a .msh or .msh.option or what? and i have searched all over and can't find a thread on adding new ones.

Plus when editing a .msh file, it appears as a jumble of characters with a few readable words. So how do i edit it?

RE: Adding new .tgas

Posted: Mon Aug 07, 2006 6:05 pm
by Hebes24
Just add the .tga file into the msh folder of your side. then in the odf under this:

GeometryName = "name_of_msh_file"
GeometryLowRes = "name_of_msh_file_that_ends_in_low1"

put this:

OverrideTexture = "new_texture_name"

obviously you need to change the values in the quotes to what they need to be, but you get the picture. :wink:

Posted: Mon Aug 07, 2006 6:17 pm
by -_-
depends on what ur editng.

Posted: Mon Aug 07, 2006 6:29 pm
by Droideka88
Off-topic: So the name doesn't have to strictly be like the ones Pandemic used. I could have a name like "Dark_Battle_Droid"?

Posted: Mon Aug 07, 2006 6:32 pm
by Hebes24
I don't know. that's at least what you do with units. I haven't tried it with vehicles.

Posted: Mon Aug 07, 2006 8:34 pm
by archer01
Overriding textures doesn't work on all units.

Check here for more info -> http://www.gametoast.com/index.php?name ... l+textures

Posted: Tue Aug 08, 2006 9:40 am
by Hebes24
Oh, yeah I forgot about that. :oops: it's just alot easier doing it my way, but if it doesn't work, then use Archer's technique.