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Re: 91st Recon Corps Side

Posted: Fri Nov 14, 2008 7:13 pm
by Deviss
Maveritchell wrote:
DEVISS-REX wrote:i use the default rifle's animation for the chaingun and it isn't the same to the recon/special/support lol
That's because you're using a different model. Look at the model. It's different. Look at the hands. They're the same.
wow i thought that was for the animation, no for the model lol

Re: 91st Recon Corps Side

Posted: Sat Nov 15, 2008 8:14 am
by Delta-1035
thx guys

@DEVISS-REX: Maveritchell is right :yes:

@NullCommando: if you want... the DC17m (normal-sniper-antiarmor) is here-->http://files.filefront.com/dc17mzip/;10 ... einfo.html :wink:

@Null_1138: Yes it will just replace the default side :clone:

Off-topic: wow, I like the "new black GT"! :thumbs:

Re: 91st Recon Corps Side

Posted: Tue Nov 18, 2008 5:03 pm
by Deviss
for replace the jettrooper you can use the AT-RT driver model with the ep3 jet addon mesh :wink:

Re: 91st Recon Corps Side

Posted: Tue Nov 18, 2008 5:17 pm
by Delta-1035
i'm uploading the files for the final relase...
but exist an ep3 jet addon msh? where? :?

Re: 91st Recon Corps Side

Posted: Tue Nov 18, 2008 5:19 pm
by Deviss
Delta-1035 wrote:i'm uploading the files for the final relase...
but exist an ep3 jet addon msh? where? :?
yes existe the ep3 jet addon mesh do you want it? credits to darthDUCK, you can find this HERE
and you must add these lines on your unit's odf

AnimatedAddon = "BACKPACKTHINGY"
GeometryAddon = "NAME"
AddonAttachJoint = "bone_ribcage"

Re: 91st Recon Corps Side

Posted: Tue Nov 18, 2008 5:25 pm
by Delta-1035
thx DEVISS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :yes: :thumbs: :bowdown:

Re: 91st Recon Corps Side

Posted: Tue Nov 18, 2008 6:06 pm
by Sky_216
@Deviss: wow that is so useful.

Re: 91st Recon Corps Side

Posted: Tue Nov 18, 2008 10:22 pm
by AQT
DEVISS-REX wrote:for replace the jettrooper you can use the AT-RT driver model with the ep3 jet addon mesh :wink:
The downside is that the jetpack will disappear when the trooper is in flight.

Re: 91st Recon Corps Side

Posted: Wed Nov 19, 2008 10:19 am
by Delta-1035
you're right... :? isn't so useful... :x but i like these addons :yes:

Re: 91st Recon Corps Side

Posted: Wed Nov 19, 2008 11:35 am
by Maveritchell
AQT wrote:The downside is that the jetpack will disappear when the trooper is in flight.
It doesn't have to:
Image

Re: 91st Recon Corps Side

Posted: Wed Nov 19, 2008 2:10 pm
by AceMastermind
Maveritchell wrote:
AQT wrote:The downside is that the jetpack will disappear when the trooper is in flight.
It doesn't have to:
Image
Please explain this "fix for addons disappearing while jet jumping" so we can finally put this issue to rest. :)

Re: 91st Recon Corps Side

Posted: Wed Nov 19, 2008 2:13 pm
by Maveritchell
AceMastermind wrote:Please explain this "fix for addons disappearing while jet jumping" so we can finally put this issue to rest. :)
It's not a fix, but a workaround. I made a particle effect with a geometry, so that when the addon jetpack "turns on" and subsequently disappears, the particle effect replaces it until it "turns off."

Re: 91st Recon Corps Side

Posted: Wed Nov 19, 2008 2:21 pm
by AceMastermind
Ah, clever idea, it involves some extra work but at least it tricks the eye into thinking the addon never disappeared. Nice work! :thumbs:

Re: 91st Recon Corps Side

Posted: Sat Nov 22, 2008 7:39 am
by Delta-1035