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Re: 91st Recon Corps Side
Posted: Fri Nov 14, 2008 7:13 pm
by Deviss
Maveritchell wrote:DEVISS-REX wrote:i use the default rifle's animation for the chaingun and it isn't the same to the recon/special/support lol
That's because you're using a different
model. Look at the model. It's
different. Look at the hands. They're the
same.
wow i thought that was for the animation, no for the model lol
Re: 91st Recon Corps Side
Posted: Sat Nov 15, 2008 8:14 am
by Delta-1035
thx guys
@DEVISS-REX: Maveritchell is right
@NullCommando: if you want... the DC17m (normal-sniper-antiarmor) is here-->
http://files.filefront.com/dc17mzip/;10 ... einfo.html
@Null_1138: Yes it will just replace the default side :clone:
Off-topic: wow, I like the "new black GT"!

Re: 91st Recon Corps Side
Posted: Tue Nov 18, 2008 5:03 pm
by Deviss
for replace the jettrooper you can use the AT-RT driver model with the ep3 jet addon mesh

Re: 91st Recon Corps Side
Posted: Tue Nov 18, 2008 5:17 pm
by Delta-1035
i'm uploading the files for the final relase...
but exist an ep3 jet addon msh? where?

Re: 91st Recon Corps Side
Posted: Tue Nov 18, 2008 5:19 pm
by Deviss
Delta-1035 wrote:i'm uploading the files for the final relase...
but exist an ep3 jet addon msh? where?

yes existe the ep3 jet addon mesh do you want it? credits to darthDUCK, you can find this
HERE
and you must add these lines on your unit's odf
AnimatedAddon = "BACKPACKTHINGY"
GeometryAddon = "NAME"
AddonAttachJoint = "bone_ribcage"
Re: 91st Recon Corps Side
Posted: Tue Nov 18, 2008 5:25 pm
by Delta-1035
Re: 91st Recon Corps Side
Posted: Tue Nov 18, 2008 6:06 pm
by Sky_216
@Deviss: wow that is so useful.
Re: 91st Recon Corps Side
Posted: Tue Nov 18, 2008 10:22 pm
by AQT
DEVISS-REX wrote:for replace the jettrooper you can use the AT-RT driver model with the ep3 jet addon mesh

The downside is that the jetpack will disappear when the trooper is in flight.
Re: 91st Recon Corps Side
Posted: Wed Nov 19, 2008 10:19 am
by Delta-1035
you're right...

isn't so useful...

but i like these addons

Re: 91st Recon Corps Side
Posted: Wed Nov 19, 2008 11:35 am
by Maveritchell
AQT wrote:The downside is that the jetpack will disappear when the trooper is in flight.
It doesn't have to:

Re: 91st Recon Corps Side
Posted: Wed Nov 19, 2008 2:10 pm
by AceMastermind
Maveritchell wrote:AQT wrote:The downside is that the jetpack will disappear when the trooper is in flight.
It doesn't have to:

Please explain this "fix for addons disappearing while jet jumping" so we can finally put this issue to rest.

Re: 91st Recon Corps Side
Posted: Wed Nov 19, 2008 2:13 pm
by Maveritchell
AceMastermind wrote:Please explain this "fix for addons disappearing while jet jumping" so we can finally put this issue to rest.

It's not a fix, but a workaround. I made a particle effect with a geometry, so that when the addon jetpack "turns on" and subsequently disappears, the particle effect replaces it until it "turns off."
Re: 91st Recon Corps Side
Posted: Wed Nov 19, 2008 2:21 pm
by AceMastermind
Ah, clever idea, it involves some extra work but at least it tricks the eye into thinking the addon never disappeared. Nice work!

Re: 91st Recon Corps Side
Posted: Sat Nov 22, 2008 7:39 am
by Delta-1035