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Posted: Mon Apr 17, 2006 12:23 am
by Schizo
I took the rep_inf_ep3spacepilot, made my changes (colored it red for a test), then saved it, converted to TGA format, and put it in both my side's MSH and PC folder. Then I cleaned and munged everything up, and bam. There you go. Nothing to it, really. I don't see why it's not working for you.
Posted: Mon Apr 17, 2006 7:58 am
by Epena
Me either, because that's exactly what I did.
I even cleaned. And Selected Rep. I just don't understand.
Posted: Mon Apr 17, 2006 10:43 am
by Schizo
I know this is a stupid question, but are you sure you saved it as a TGA?
If so, I'm stumped... you could always try to put this in the rep_inf_ep3_pilot's ODF:
Code: Select all
OverrideTexture = "rep_inf_ep3spacepilot"
Also, do me a favor a look in the rep_inf_ep3_pilot's ODF. Make sure it looks like this:
Code: Select all
[GameObjectClass]
ClassParent = "rep_inf_default_pilot"
[Properties]
GeometryName = "rep_inf_ep3spacepilot"
GeometryLowRes = "rep_inf_ep3spacepilot_low1"
//FirstPerson = "REP\reppilot;rep_1st_pilot"
FirstPerson = "IMP\impsntr;imp_1st_snowtrooper"
OverrideTexture = "rep_inf_ep3spacepilot"
And then double check your Mission.lua to see if you're loading "rep_inf_ep3_pilot" correctly.
If that doesn't work, I don't know what will.
Posted: Mon Apr 17, 2006 11:23 am
by Epena
Teancum rocks.
All it took was a manual munge.
I knew I didn't do anything wrong!
There we go guys, it works now. Thanks for all your help. No wonder Bandu, OOM-9 or Schizo couldn't figure it out!
