Page 5 of 6

Posted: Tue May 01, 2007 2:23 pm
by Dymon
the spha-t looks nice.... but i'm wondering what do you want to fight it against? compared to its size the soldiers are like ants and the at-te's like bugs... and the laser tower won't be able to aim at the bottom :? so it only could hit flyers or enemies standin on mountains ...

Posted: Tue May 01, 2007 3:52 pm
by YankFan1950
maybe make the core ship destructable and animate it so it flies and when it's health is gone it falls back and crashes or make it a vehicle that can only fly up and it explosion casues it to crash

Posted: Tue May 01, 2007 4:11 pm
by Laserblast
That's what I was asking, Dymon. The comment about symmetry was aimed at YankFan. I thought he was suggesting the SPHA-T was symmetrical where as far as I know, it is not.

Posted: Tue May 01, 2007 4:24 pm
by YankFan1950
oh i always thought was symmetrical guess i was wrong

Posted: Tue May 01, 2007 10:52 pm
by lieutenantcoda
they should have told us where the other personnel lasers are. We can only see ONE personnel laser. but at least thats one gun that can directly point down to fire at the infantry. how about applying that special ATTE drop-off LAAT to the map. they could come in some squadron and land the attes at the area at the frontlines. don forget dwarf spider droids

Posted: Tue May 01, 2007 11:28 pm
by XxDepredationxX
But bots don't really know how to drive a vehicle....they tend to ram their vehicle into enemy heavy fire and never wanted to get out of it. And if the player drives but never get the chance to shoot, the bot will just shoot at nothing until it overheats. The SPHA-T will be useless if this happens.

Posted: Wed May 02, 2007 3:35 am
by Penguin
i think they would serve better as CPs then vehicles. you could attach an invisible auto turret ontop of the gun that fires a beam up into the sky at a core ship as well.

Posted: Wed May 02, 2007 7:05 am
by RC-1290
If you do that, I'd say it's better to make the arm it'self an autoturret, so it moves(slowly).

Posted: Wed May 02, 2007 8:53 am
by Jawa_Killer
i still wonder how you want to manage to get that amount of troopers on battlefield....because geonosis with 500 is boring ;) if you add MANY fog it could turn out good although :)

Posted: Wed May 02, 2007 12:04 pm
by Redline
Good news guys , the SPHA-T has no collision problems. I have tested it as a prop :wink:

Posted: Wed May 02, 2007 12:42 pm
by RC-1290
There usually are no problems as long as the thing stands still. The problems that we summarised only occur when the vehicle starts moving.

Posted: Thu May 03, 2007 8:13 am
by Redline
Ok everyone , i have began to skin the SPHA-T

Image

Posted: Thu May 03, 2007 11:13 am
by Darth_Killius
wow! niiiiiiiiiiiiiice!!!!!!!!

Posted: Thu May 03, 2007 11:59 am
by Gogie
Redline wrote:Ok everyone , i have began to skin the SPHA-T

Image
amazing :shock:

Posted: Thu May 03, 2007 1:57 pm
by Rekubot
Wow! You work fast! :shock:

Posted: Thu May 03, 2007 3:33 pm
by YankFan1950
maybe a little more yellow but the texture is great

Posted: Thu May 03, 2007 4:05 pm
by RC-1290
I tought about that too, but the yellow is from the Geonosis enviroment. It's really the dust you see.

Posted: Thu May 03, 2007 4:13 pm
by YankFan1950
ok but in game it should look more yellow than from that pic

Posted: Thu May 03, 2007 6:27 pm
by DarthMan
Teh sweet, can't wait to gun down some b-1 with that beast. Great work!

Posted: Thu May 03, 2007 11:19 pm
by ARC_Trooper_phi658
cool, it looks like one tough mountain of a vehicle. Keep it up.