Some questions about Moding
Posted: Tue Jul 28, 2009 11:28 am
I've used the search engine, and done some reading, but I can't find where to place the .msh files. For example I would like to use the watterfal from the assets\worlds\YAV folder. Where do I put the .msh, and the .tgs files to be able to use them on the map. I tried putting them in the data_XYZ\Worlds folder, but it didn't show up. When I munged it, I could select ether world XYZ, or world YAV. Would the files go into data_XYZ\sides\Common?
Question 2) Which layer should I select when editing a level. I've placed objects and vehicles using both the "Base" and "Conquest" layers selected, but nether show up after Mungeing. (I Munged both "rep", and "EVERYTHING")
Question 3) Is there a way to just put a vehicle in a map. No respawn, just a neutral vehicle that anyone can jump into? I've tried to just place a vehicle on a map using the object placement tool on the Modding Tools, but when I select the rep or common sides when I Munge, the vehicles don't show up.
Question 4) How to I place command centers. Like the Republic Forward Base. The destructible command post. I place in using the object placement tool, then assigned it to team 1 (Republic) as cp5. Then tried to give it a control zone. Then went to the XYZc_con.lua and XYZg_con.lua and added it as cp5. But, like the vehicle, it didn't show up in the level after Munging.
Question 5) During the final Munge, it will ask you to pick a single side to Munge. Whats the difference? I assumed that if you have a custom skin for the Republic, that you should tell it to Munge the "REP" side.
Question 6) If I put a control point on a platform that is suspended in the air with walk ways to and from it, does the AI automatically know not to walk off of the edge, or would I have to place barriers?
Question 7) Similer to #1 where do I put different .msh, and .tgs files to put in a level. For example I would like to use both the Geonosian Tower, and the Yavin Temple. Where do I put the file to beable up place them in my level.
Question
following the above question, who would I Munge the level? Would I select the "EVERYTHING" tab when it asks for the "sides"
I seem to have forgotten my other questions, but these where the main group keeping me from doing anything.
Question 2) Which layer should I select when editing a level. I've placed objects and vehicles using both the "Base" and "Conquest" layers selected, but nether show up after Mungeing. (I Munged both "rep", and "EVERYTHING")
Question 3) Is there a way to just put a vehicle in a map. No respawn, just a neutral vehicle that anyone can jump into? I've tried to just place a vehicle on a map using the object placement tool on the Modding Tools, but when I select the rep or common sides when I Munge, the vehicles don't show up.
Question 4) How to I place command centers. Like the Republic Forward Base. The destructible command post. I place in using the object placement tool, then assigned it to team 1 (Republic) as cp5. Then tried to give it a control zone. Then went to the XYZc_con.lua and XYZg_con.lua and added it as cp5. But, like the vehicle, it didn't show up in the level after Munging.
Question 5) During the final Munge, it will ask you to pick a single side to Munge. Whats the difference? I assumed that if you have a custom skin for the Republic, that you should tell it to Munge the "REP" side.
Question 6) If I put a control point on a platform that is suspended in the air with walk ways to and from it, does the AI automatically know not to walk off of the edge, or would I have to place barriers?
Question 7) Similer to #1 where do I put different .msh, and .tgs files to put in a level. For example I would like to use both the Geonosian Tower, and the Yavin Temple. Where do I put the file to beable up place them in my level.
Question
I seem to have forgotten my other questions, but these where the main group keeping me from doing anything.