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Another weired munge error

Posted: Wed Jan 09, 2013 6:49 pm
by LEO
So i tryed to munge my own saber animation and thats the issue the bat file display
C:\BF2_ModTools\data_TES\Animations\SoldierAnimationBank\obiwan>del *.zaf
C:\BF2_ModTools\data_TES\Animations\SoldierAnimationBank\obiwan\del *.zaf cant be found

C:\BF2_ModTools\data_TES\Animations\SoldierAnimationBank\obiwan>del *.zaa
C:\BF2_ModTools\data_TES\Animations\SoldierAnimationBank\obiwan\del *.zaa cant be found

And here are my bat files :
munge.bat
Hidden/Spoiler:
@REM munge.bat
@REM Calls %1\munge.bat for all animation subdirectories

@REM soldier animation banks
@call munge_subdir.bat SoldierAnimationBank\obiwan
EDIT: Ok now i figured out why. The ep3 obiwan msh are not mungeable. I Tryed it with dooku anims and it works. But is there a way to get obiwan anims munged?
And thanks Marth for you fast answer

Hidden/Spoiler:
@call ..\munge_animation.bat "/keepframe0 /dest obiwan.zaf" Sides\REP
I think it is as it has to be
but anyway maybe im so frustrated that i cant find the issue

Maybe important: I have windows 8 (but animated props are mungeable)

Re: Another weired munge error

Posted: Wed Jan 09, 2013 7:01 pm
by Marth8880
What's the naming convention you used for your .msh files?