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A Question concerning soldier-models and skins
Posted: Thu Jun 08, 2006 6:08 am
by Eisenfaust
Hello everybody - I got some questions:
Is it possible to attach the ep2-arc-trooper-pack to the ep3-clone-trooper model?
And is it possible to somehow enable the "OverrideTexture"-Function at models that do'nt support it so far?
If no - what other possibilities do I have to change a skin on a model like that of the ep3-trooper or the stormtrooper when I do not wish to replace the original skin?
RE: A Question concerning soldier-models and skins
Posted: Thu Jun 08, 2006 3:28 pm
by busterkinkade
hmm... I can attach SWBF capes onto any player model, if the pauldron or packback is a different mesh, suffice to say has its own .msh file, then place this at the bottom of the .odf of the model you want the back pack on:
GeometryAddon = "back pack if it exists.msh"
AnimationAddon = "back pack if it exists.msh"
AddonAttachJoint = "bone_ribcage"
That works for SWBF capes on SWBF models and SWBF II models alike, however, I am not sure if it works for pack backs, etc but in theory it should work, and there is no reason why it shouldn't. Oh and just do the same if your putting a pauldron on, but the AddonAttachJoint may have to be different, tell me if the pauldron ends up in the wrong place.
As for your other question I'm not sure, the Overidetexture function works because there is a harpoint on the .msh file it self to determine if it will have the Overidetexture function.
P.S: Welcome to Gametoast!
Posted: Fri Jun 09, 2006 8:34 am
by Eisenfaust
Thank you

But I cant find seperate meshes for capes, backpacks, pauldrons and so on - just seperate textures and for clothes even seperate ODFs - but when I use the command that is used to add these clothes to other units - "ClothODF" or something like that - nothing happens

This is quite sad because I planned to create felucia-troopers (327th Starcorps) led by Commander Bly - that means I'd need an ep3-trooper wearing ARC-Pauldron and Kama...
Concerning the skins I found a solution: I simply copied the original meshes and changed the skin via hex-editing...
A clumsy way 'cause I need new meshes for every new trooper - but at least it works
