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How do i add a reticule to the sniper rifle? [Solved]
Posted: Tue Sep 25, 2007 3:41 pm
by REivEN
What odf do i need to edit to add the sniper rifle a reticule?
Re: Reticule ?
Posted: Tue Sep 25, 2007 5:48 pm
by Caleb1117
There is a line in the common sniper rifle odf.
Remove, or comment it out.
This will affect all sniper rifles, if you just want to do it to one, make it it's own separate class parent, and remove the line from it.
Re: Reticule ?
Posted: Tue Sep 25, 2007 7:25 pm
by Maveritchell
Lol, or just add the line:
"ReticuleInAimingOnly = 0"
into the .odf of the rifle you're editing. No need to create a new class parent.
Re: Reticule ?
Posted: Tue Sep 25, 2007 8:15 pm
by Caleb1117
I tryed that before, and if I remeber right, it didn't work.
Could just be me though.
Re: Reticule ?
Posted: Wed Sep 26, 2007 1:35 am
by MercuryNoodles
ReticleInAimingOnly = 1 (no reticle shows when unzoomed)
ReticuleInAimingOnly = 0 (reticle shows zoomed and unzoomed)
I use the former with my DLT-19, which you can see in my WIP screenshots. So, it definately works. There's no need to remove the line.
Re: Reticule ?
Posted: Wed Sep 26, 2007 9:25 am
by Commander_Keller
i once had the same problem. i did what has been described before. i edited the odf line ReticleInAimingOnly = 1 to ReticuleInAimingOnly = 0 of the imperials scout sniper rifle. well, i didn´t work. than i also edited the rebel sniper rifle the same way. voilá... it worked. i have no clue but i think there is always a "boss" side or what the heck i should call it. maybe it has something to do with the lua and which side is being read first. don´t know... but give it a try.
