Page 11 of 17
Posted: Wed Jun 21, 2006 9:53 am
by -Iceman-
(im Dutch too haha)
But now back to the topic....
Posted: Wed Jun 21, 2006 9:56 am
by delta_602
yeah how far are you on those flyable cap ships maxloef?
and that naboo map, i dont hope that it has crashed AGAIN.
Posted: Sun Jul 16, 2006 8:26 am
by maxloef
Sorry for the long time no updates guys i have been on vacation and before that i was busy with my final exams WHICH I ACED
so i think you guys deserve an update.
While on vacation i went and grabbed pencil and paper and started drawing out some of the maps i had in my head.
il start drawing them out on the PC soon but here is a list.
Naboo: Invasion (Completely new layout)
Geonosis: Zero Hour (smaller but more effective and FUN)
Kamino: Tipoca City (How it WOuld have been in swbf 1 WITH FLYERS)
Kashyyyk: Beach Invasion (Like ep 3 only slighly diferent)
Kashyyyk: Island Assault (kinda like Wake Island on Bf 1942 (love that map))
Kashyyyk: Treetop battles (battles on platfors in a forest)
Hoth: Surface Attack (Big map featuring everything of the original map and MORE like an ion cannon object)
Also some information about the Capitol ships for Space:
all will feature:
Interior:
- Sensor Array
- Engines
- Life Support (might rename it to Power Generator concidering how it looks from the ouside)
- Turret Control Mainframe
- Communications array
- Shield Generator
Exterior:
- Tactical Bridge (normal bridge only with otehr name because of Looks and location(providence and Stardestroyer))
- Sensor Array
- Engines
- Life support/ Power generator (see above)
- Communictations array
- Shield Generator ( Cw ships have 1 galactic Civil war ships have 2 becasue of the ship sizes ( They use the ISD Shield generator Dome model)
In the space maps the anti Capitol ships fighter are going to realy have to be used if you want to take down the Exterior Subsystems becasue its almsot not possible with normal fighters.
Also im readding the light flares to the engiones of frigates and cap ships.
more updates soooon
-
Posted: Sun Jul 16, 2006 8:42 am
by richard
I'm Dutch too (not kidding). Cant w8 for the release max
Posted: Sun Jul 16, 2006 8:48 am
by Ipodzanyman
Keep up the good work!

Posted: Sun Jul 16, 2006 9:07 am
by maxloef
Naboo: Invasion
Story:
Naboo Guards:
The Battle Hardend Tarde Federation has landed two landing Craft Near the villages. You as a Member of the Security Volunteer must Defend the Villages at all cost and drive out the invaders. You have the Choise of the following weapon sets:
Trooper:
- Blaster Rifle
- Blaster Pistol
- Thermal Detonator
Medic:
- Heavy Pistol
- Bacta gun
- Emp Grenades
Anti Tank Trooper
- AV Rocket Launcher
- Blaster Pistol
- Mines
Engineer
- Short Range Rifle
- Blaster Pistol
- Ammo Dispenser
- Fusion Cutter
Sniper:
- Sniper Rifle
- Blaster Pistol
- Unarmed Recon Droid
Captain:
- Long Range Rifle
- Commander Pistol
- heavy thermal Detonators
Commander:
- Repeating Blaster
- Heavy Thermal Detonators
- Heavy Emp Grenades
You have a Small amount of Vehicles at your Disposal:
Naboo Gian Speeder:
- Twin Blasters
- Turret
- Passengers
Advanced Naboo Gian Speeder (With roof)
- Twin Blasters
- Missle Launcher
- Turret
Trade Federation:
The Invasion is going as planned we have landed 2 Landing Craft in the Swmps. Take the droids and commence attack on the 2 nearby naboo settlements.you have the Chosie of the following Weapon outfits.
Battledroid (uncolored)
- Blaster Rifle
- Blaster Pistol
- Thermal Detonator
Repair Droid (green)
- Light Blaster Rifle
- Nano Bot gun
- Concussion Grenades
Anti Tank Droid (black)
- Av Rocket Launcher
- Blaster Pistol
- Mines
Engineer Droid (blue)
- Radiation Launcher
- Blaster Pistol
- Ammo Dispenser
- Fusion Cutter
Droid Sniper (red)
- Sniper Rifle
- Blaster Pistol
- Unarmed Recon droid
Battledroid Commander (yellow)
- Heavy Blaster Rifle
- Commander Pistol
- Orbital Strike
- Sysmic Charges
Droideka
- Twin heavy Blasters
- Shield Generator
You have the following Vehicles at your disposal
STAP
- Twin Blasters
AAT
- Twin Blasters
- Plasma Bolts
- Turret
MTT
- heavy Blasters
- 8 Passengers
This is the first map in a row of many to come

Posted: Sun Jul 16, 2006 9:21 am
by Talibanman
what do the seismic charges do? big boom?
Posted: Sun Jul 16, 2006 9:34 am
by =AOX=Durge
My god!
OGEB1103: Please try and post something with a little more substance next time please!
Posted: Sun Jul 16, 2006 9:38 am
by maxloef
they are like the movie only like ground combat evrsions they r remotly detonated and can do quite some damage

they can take out groups of infrantry with ease.
Posted: Sun Jul 16, 2006 12:39 pm
by =AOX=Durge
I love these new sides you made.
Posted: Sun Jul 16, 2006 2:17 pm
by yankeefan05
The sides sound nice. The map looks nice. I like the layout.
Posted: Sun Jul 16, 2006 4:30 pm
by maxloef
THanx you

im glad you like it
The progress is going good im now doing the biggest thing of the whole map
the treeeezzzzzzz.
you cannot fully go in to the forest
im goin to use tree bilboard things so i can save on objects it also makes it easier for AI planning.
there will be allot of places for cover.
and the Rockter launcher is lets say uhm Destructive.
there will be about.
2 MTT's
4 AAT's
4 STAP's
4 Gian Speeder's
2 Advanced Gian Speeder's
Heroes:
Trade Federation:
OOM-9
- Advanced Blaster Rifle
- COmmando Pistol
- Orbital Strike
- Fusion Cutter
Naboo Security Volunteers:
Captain Panaka
- High Repeating blaster Rifle
- Grapling hook (if working)
- High Power Thermal Detonators
- Emp Grenades
Posted: Sun Jul 16, 2006 4:51 pm
by -_-
Grappling Hook doesnt work.
Posted: Sun Jul 16, 2006 5:43 pm
by maxloef
Diet Dr. Pepper why and is tehr ANY way to fix it? or ahs the code been completely removed?
Posted: Sun Jul 16, 2006 7:32 pm
by -_-
The code is there, it just doesnt work XD
Posted: Sun Jul 16, 2006 8:42 pm
by Teancum
Does it act different from the BF1 hook, Vyse?
Posted: Sun Jul 16, 2006 8:49 pm
by Vyse
Teancum wrote:Does it act different from the BF1 hook, Vyse?
What's up? Somebody say my name?
Posted: Sun Jul 16, 2006 9:04 pm
by -_-
Teancum wrote:Does it act different from the BF1 hook, Vyse?
*thinks* Am I Vyse now? Cool. j/k The code is the same as old SWBF, except now, it doesnt even shoot anything.
Posted: Mon Jul 17, 2006 3:38 am
by maxloef
hmm maybe something with the weapons animations? or msh's? im going to experimentttttttt.
il give you guys some info bout it if i get it working.
Posted: Tue Jul 18, 2006 8:11 am
by maxloef
Firsst Naboo Invasion Zero Editor Screenshot:
