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Hot pink models in editor [Solved]

Posted: Thu Jun 14, 2018 10:36 pm
by Cattermelon
So I downloaded some models from released assets here on GT, (link to the thread:http://www.gametoast.com/viewtopic.php? ... ne#p531990) and in the editor they show up, like, hot pink. Not ingame though. It's not impeding me from continuing my work, but its really annoying. Any idea what the problem is and how i could fix it?

Re: Hot pink models in editor

Posted: Fri Jun 15, 2018 12:38 am
by Marth8880
pls show screenshot of problem thx :d

Re: Hot pink models in editor

Posted: Fri Jun 15, 2018 7:50 am
by Cattermelon
Maybe this is a dumb question, but, um... How might I go about inserting the screenshot into my reply?

Re: Hot pink models in editor

Posted: Fri Jun 15, 2018 12:45 pm
by Marth8880
Not a dumb question at all. :)

Upload the image to a host like imgur and paste the direct link to the image in 'img' tags like so:

Code: Select all

[img]https://i.imgur.com/8JUOGTf.png[/img]
^this would show up as this:

Image

With that said, it's best to keep larger images (like that one) in 'hide' tags as well, like so:

Code: Select all

[hide][img]https://i.imgur.com/8JUOGTf.png[/img][/hide]
which will show up as this:
Hidden/Spoiler:
Image

Re: Hot pink models in editor

Posted: Fri Jun 15, 2018 4:44 pm
by Cattermelon
Here's the screenshot you wanted.
Hidden/Spoiler:
Image

Re: Hot pink models in editor

Posted: Fri Jun 15, 2018 9:50 pm
by Marth8880
Hmm. Might be your GPU's way of rendering untextured models - even though most GPUs render them white or black instead. Are the model's textures in your world's directory?

Re: Hot pink models in editor

Posted: Mon Jun 18, 2018 10:37 pm
by Oceans14
Free Radical BF3 Tatooine assets have have two models per prop, one for ZE and one "real" model for in game. This is because those assets have very high rez textures that the engine can handle but ZE cannot.

Note the contents of "FR_TatCrashedShip1.odf":

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"FR_TatCrashedShip1_ZERO.msh"


[Properties]		

GeometryName	=	"FR_TatCrashedShip1"

FoleyFXGroup    	= "metal_foley"
Two different models are employed.

Re: Hot pink models in editor

Posted: Wed Jun 20, 2018 11:23 am
by Cattermelon
So is there no way to change that then?

Re: Hot pink models in editor

Posted: Thu Jun 21, 2018 5:40 pm
by Oceans14
I mean, you could apply a texture in XSI or something, but that seems like an unnecessary amount of effort for something you won't see in game. You could also almost certainly change the color with hex editing - much faster.

Re: Hot pink models in editor [Solved]

Posted: Thu Jun 21, 2018 8:31 pm
by Cattermelon
Okay, thanks for the ideas. If the hot pink gets to abrasive for me I'll try em out, lol.