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Re: Editing Battlefront I Main Game
Posted: Fri Feb 13, 2009 5:50 am
by giftheck
Ah, did you put everything where it was meant to go? I'm using the 1.2 patch, perhaps it has something to do with that?
Anyways, I can only do .RAR or .ZIP. RAR is superior compression IMO. AT least, for this anyway

Re: Editing Battlefront I Main Game
Posted: Fri Feb 13, 2009 8:49 am
by UNIT33
Just down loaded your new one, it's that Coruscant guard which bugs me, except from that it's really good, and I wasn't sure what to do with the FPM stuff.
Any way I look forward to your future mods especially as I am also a TFU fan, keep up the good work!

Re: Editing Battlefront I Main Game
Posted: Fri Feb 13, 2009 11:25 am
by MileHighGuy
ah i got it to work this time, but the bespin hero assault map crashes
Re: Editing Battlefront I Main Game
Posted: Fri Feb 13, 2009 2:52 pm
by UNIT33
Oh... Kashyyyk doesn't work. I'm not sure if it is the mod or just me.
Re: Editing Battlefront I Main Game
Posted: Fri Feb 13, 2009 6:12 pm
by giftheck
I think that is because of the IMP.LVL, I will post a resolution to it - I thought it might be Force Choke (which used to work before)
Kashyyyk? Which era, and which map? Is it GCW? Then it links to Darth Vader's Force Choke.
The stuff inside the FPM folder goes inside the LVL_PC/FPM folder. It is the first person files.
EDIT: New IMP.LVL:
http://www.megaupload.com/?d=973PBILT
WARNING: UNTESTED! All I did was undo the changes I made to Force Choke.
Re: Editing Battlefront I Main Game
Posted: Fri Feb 13, 2009 8:24 pm
by MileHighGuy
thanks but next time can you upload to filefront? its much faster and less ads
and the new imp .lvl didnt work
Re: Editing Battlefront I Main Game
Posted: Sat Feb 14, 2009 7:17 am
by UNIT33
Huh, Clone wars, Kashyyyk docks, perhaps it's just me, but Kashyyyk Hunt doesn't work either, I haven't tried the other Kashyyk maps, although I couldn't find problems anywhere else.
Also the Hero maps just work fine with me, no problems.
Re: Editing Battlefront I Main Game
Posted: Sat Feb 14, 2009 3:21 pm
by giftheck
I haven't changed the wookie files at all. I did add a "Wookie Rocket Launcher" similar to the wrist rocket launcher, but that had problems for a while. That would be the only cause. I notcied Bespin Assault, so I'm wondering what went wrong with that... The heroes all work... Try restoring the original WOK.LVL, if that works then it is that. I did make a few changes since, and I have fixed it. You can see it working in the trailer I posted on YouTube.
Here's the WOK.LVL:
http://files.filefront.com/woklvl/;1328 ... einfo.html
Re: Editing Battlefront I Main Game
Posted: Sat Feb 14, 2009 3:52 pm
by UNIT33
It works fine now.
Re: Editing Battlefront I Main Game
Posted: Sat Feb 14, 2009 4:01 pm
by giftheck
So it was WOK.LVL - I made a mistake and pointed the ordnance file to the weapon file instead of the explosion file.
Re: Editing Battlefront I Main Game
Posted: Tue Feb 17, 2009 7:04 pm
by giftheck
Version 3 is almost done. The Bothan Spy will be playable on some maps, and the Clone Commander will be an exclusive to Geonosis to replace the Jet Trooper (technically, the Commander is available on other maps as the "Heavy" unit, but it's that - a Heavy unit). Starkiller and the Shadow Guard are being added too, and I hope to fix Yoda too. If Yoda is fixed, then hallelujah!
Re: Editing Battlefront I Main Game
Posted: Wed Feb 18, 2009 7:44 am
by UNIT33
Wait, are you still attempting to have heroes as playable units?
Re: Editing Battlefront I Main Game
Posted: Wed Feb 18, 2009 6:51 pm
by giftheck
After a fashion - there are five "hero" mods to the game.
EDIT: Version 3 is now up on SWBF Files!
Re: Editing Battlefront I Main Game
Posted: Sat Feb 28, 2009 8:15 am
by UNIT33
I hope this isn't bumping an old topic, but why not re-skin the MAF to the Droid Gunship from SWBF2?
Re: Editing Battlefront I Main Game
Posted: Sat Feb 28, 2009 5:53 pm
by giftheck
I've been trying that. A few teething problems though. I might have to redo the weapons on it.
Re: Editing Battlefront I Main Game
Posted: Sat Feb 28, 2009 7:56 pm
by MileHighGuy
you know it is possible to port the swbf2 gunship,s msh theres no need to reskin anything
Re: Editing Battlefront I Main Game
Posted: Sun Mar 01, 2009 7:34 am
by UNIT33
Oh yes, it was ported on the Clone Wars Space map, but for some reason, it only had one seat...
Re: Editing Battlefront I Main Game
Posted: Sun Mar 01, 2009 1:34 pm
by giftheck
I think it was unfinished.
Re: Editing Battlefront I Main Game
Posted: Sun Mar 01, 2009 1:42 pm
by UNIT33
Oh, that would explain it.
Re: Editing Battlefront I Main Game
Posted: Sun Mar 01, 2009 4:25 pm
by MileHighGuy
may i make a suggestion?
the republic side is kind of dull. they all have the same weapons
maybe try unique powers like heal
(thats what im doing)