Getting vehicles in game

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yoyam

Getting vehicles in game

Post by yoyam »

Ok so I have a new problem now that my funky textures problem is resolved (btw thanx a ton to all who helped me on that) I have a new problem getting said vehicle into the game. I have a .msh file and a modded .odf file ready to go (well have to see if the modded odf file actually works).

If you didnt read the last thread I posted about this model, it is a siege tower for the Helms Deep map seen here:

Image
Image
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I have placed my hp_active and hp_laser on the model and placed them into their respective places in the .odf file (which I am fairly sure I did right, I also reduced the speed and acceleration to make it managable).

The base .odf file that I used for the tower is the imp_hover_speederbike file. I modded that file and saved it under a diff name.

I was really determined to do this without any help but it seems like this is as far as I got, im stuck, I have tried everything and looked everywhere but it seems like an appeal to the modding gods is my only hope :D . Haha so anyways now I have two files and absolutely no idea how to get them into my map:
imp_hover_siegetower.msh and
imp_hover_siegetower.odf

If someone could give me the step-by-step walkthrough (totally idiot proof ;) ) of how to get this into the map it would be most appriceated. :D
Thnx guys.
Murdocr

RE: Getting vehicles in game

Post by Murdocr »

hmm..... how much of an idiot are you. i'll give it my best shot and if it's bad it's not my fault because i only just got up :D

1) go to data_modid/sides and make a new folder with a 3 letter name.
2) in this folder make 3 subfolders called odf, msh and req.
3) now put your msh and odf in their respective folders.
4) next go into the assets and into any side and copy the side.req and any file from the req folder into your new side.
5) now open up the side .req and remove all the names of vehicles/units etc so you are left with this:

ucft
{
REQN
{
"lvl"

}
}

6) now in between "lvl" and the two braces at the end put "imp_hover_siegetower" (with the quotes).
7) now save that file as 3lettersidename.req and go into your sides req folder and open up that file you copied over.
8) replace as you did before in the side.req and save as imp_hover_siegetower.req.
9) now delete the file you copied over as it is not needed any more.
10) go to datamodid/common/scripts/modid and open up ,for example modidg_con.
11) scroll down to ReadDataFile("sound\\tat.lvl;tat2gcw")
12) under this line put ReadDataFile("dc:SIDE\\3lettersidename.lvl",
"imp_hover_siegetower")
13) add to the hover memory pools if you think you need to.
14) go to data_modid/build/sides and create a new folder called 3lettersidename. leave this blank (i'm not sure if this step is neccessary but it never munges if i don't have an output folder already created.
15) open up ZE and load your world. go into conquest and to the object tab. browse in data_modid/common/odf's for com_item_vehiclespawn.
16) place this in your world and select it. in the bar on the right put in the name of the CP you placed the spawn at NOT THE COMMAND REAGiON.
17) in the def and att fields for the side(s) you want to have the vehicle add imp_hover_siegetower.
18) save your world and munge.

i hope i didn't miss anything out and that it helped :) BTW why are you putting siege towers in helps deep? also the texture and model need a bit of touching up, but so far it lookss good. :D
Qdin
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RE: Getting vehicles in game

Post by Qdin »

Yoyam, you still haven't told me what it should do... :? so far you've only sent the scenes without telling me what you want them to do xD

I'll talk to ya' later today instead :)
yoyam

RE: Getting vehicles in game

Post by yoyam »

ok so I got all of that done and I put the vehicle spawns and even some props of the tower into my level in ZE, now comes the totally noob question: where do I save my Hda.wld file so all the changes I made in ZE show up in-game? Though I have been using XSI pretty well for some time now, this is my first foray into the world of BF2 modding so im sorry for all the noob questions.
Ipodzanyman
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RE: Getting vehicles in game

Post by Ipodzanyman »

don't you just have to save over Hda.wld folder :wink:
Hebes24
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RE: Getting vehicles in game

Post by Hebes24 »

save it in data_HDA\worlds\HDA\world1
yoyam

RE: Getting vehicles in game

Post by yoyam »

yea so I saved it there, but still nothing's showing up when I load the map in BF2. Idk wats wrong, I can understand the vehicle spawns maybe not working, but I also placed about 30 props to be sure. Nothing shows up when I load it in BF2.
Murdocr

RE: Getting vehicles in game

Post by Murdocr »

did you happen to MUNGE the world afterwards? ;) (data_modid/build/modtools visualmunge.exe
yoyam

RE: Getting vehicles in game

Post by yoyam »

yea i munged it and everything, whatever I do it never shows up in game. I think ill just give up and stick to making models in XSI. Ill just have to find someone to export my models to so they can get in game. Thanx for the info on how to make vehicles tho murdocr ill definately use it again in the future on the ram and any other vehicles I make.
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