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Posted: Mon Jan 01, 2007 4:00 pm
by PvtParts
Yeah thats what it is. Yeah once I get those I'll be prepared for the map. I still haven't figured out what I'm going to do for the naboo takeoff...might try something with portals and sectors but I know nothing about them even functionality-wise, so I don't even know if that idea even makes sense.

If the portals sectors things work out you'll spawn in a hanger, if not then you'll either spawn on some sort of floating platform in space, or if I can find out how to do it, have the player be forced into a vehicle each time he spawns.

But before I do that map I still have to make the Naboo: Recapture map. I'm going to release naboo diversion here in a few days.

Posted: Mon Jan 01, 2007 7:43 pm
by RevanSithLord
Cool. Yes. I loved this map. The great quality of it. Though, I sort of lagged a tiny bit (only a little) That was an ultimate Naboo experience. I can't wait to see what your Space Naboo will look like. ^_^ But yea. I'll send you my assets so you can see what's wrong. I got it all in order now, I'll just have to get it on filefront and get it to you.

Posted: Mon Jan 01, 2007 8:09 pm
by DeathRow
It was a very fun map, I really enjoyed it. Well Done :)

Posted: Mon Jan 01, 2007 9:32 pm
by Blueline
PvtPart how have make the firework ?

I have saw this firework as Odf in Naboo folder 8)

But the firework doesn,t work

Posted: Mon Jan 01, 2007 11:06 pm
by PvtParts
Yeah, the naboo folder has a destructable plant that, when it explodes, makes the fireworks.

I, instead, took the geo_prop_splash (which is an invisible object with explosion effects tied to it) and edited the odf to call for the fireworks effects.

copy geo_prop_splash.odf and put it in your world odf folder, then edit it to look like this. Make sure you have the "naboo_fireworks.fx" file in your world effects folder.

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"geo_prop_splash.msh"


[Properties]		

GeometryName	=	"geo_prop_splash"

AttachEffect = "naboo_fireworks"
AttachToHardPoint = "hp_splash_1 9.0 20.0"

Posted: Tue Jan 02, 2007 7:29 am
by -(DW)-Arc9[E]
filefront links arent working lately
The map looks awsome,especialy the lighting

Posted: Wed Jan 03, 2007 6:32 pm
by valiant
OMG OOM9 IS IN GAME! Dude, that is awesome. I asked OOM-9 to give me, well, the OOM-9 model, but never heard from him.

Posted: Wed Jan 03, 2007 7:54 pm
by PvtParts
yeah 00M-9 left gametoast. I would give it to you, and I think it would be okay if I did, but better safe than sorry - ask Qdin for the model, he'll give it to you.

Posted: Thu Jan 04, 2007 5:04 pm
by valiant
hmm. ok i'll do that

Posted: Sat Jan 06, 2007 4:02 pm
by PvtParts
sorry i haven't gotten a new link up. Have you tried filefront anymore Arc9?