Floating icons crash?

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bobfinkl
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Floating icons crash?

Post by bobfinkl »

Hello GT, recently I've been adding new models to my already created sides and as you guessed I got a crash from fixing a floating icon error, and a quick history of where they have been they were in a once functioning map which I abandoned because of a lua error so moved to this map, I had not copied over the munge_side.bat so the icons remained unfixed, so now I have decided that I would get rid of them once and for all, the moment I added the munge_side.bat and tested it crashed halfway through loading.

I have managed to narrow down the error to the extraweapons.hud itself (I removed it then it worked then re-added it and got the same crash and error).

Only interesting errors in my error log (the com_inv_mesh one I've had on both this map and the other test map):
Hidden/Spoiler:
Message Severity: 2
.\Source\GameModel.cpp(221)
Model "com_inv_mesh" already loaded in ather level file

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: e4e0b19e

Message Severity: 3
.\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a

Message Severity: 3
..\PebbleFL\Common\PblConfig.h(71)
PblConfig: Data 4b426ca0 expected string
m_auiArgs >= m_uiNumArgs*4 && m_auiArgs < CONFIG_MAX_DATA_ARGS*4


When I re-added the Extraweapons.hud it was the default one straight from the downloaded tutorial to fix it by Fragme, so no need to post that.

Any help appreciated, it truly would be a waste for so many people's work to be stuck with this annoying bug.
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