ok i have NO idea what could possible by causing this i am working on a mod that is preatty small the entire map is smaller then a capital ship but has 200ish objects they are all (except the cps) in the base layer and i didn't use any imported stuff just what came with the yavin assets i also have not touched the luas. i munge it and it only gives me a few collision warnings here is the prob though when i try to play it the load gets to the last square and then crashes but not immediatly it sits there for like 30 seconds with the entire load bar fills up screen goes black then whilte like its gonna work and then crashes any ideas? again i did not do ANYTHING to the luas.
EDIT: i did my planning in the conquest layer could that be the problem?
Re: Object based crash?
Posted: Thu May 01, 2008 10:06 pm
by AceMastermind
I think we went over this recently in another topic you made, but i'll say it again, please post your BFront2.log so we don't have to guess what's causing your crashing.
We don't know what changes you've done, only you, and default maps don't crash until you make a mistake, so please help us help you by posting your BFront2.log or at least any severity 3 errors from that log that you don't understand.
Re: Object based crash?
Posted: Fri May 02, 2008 12:13 am
by wishihadaname
ohh gowd i just found my Bfront2.log and I AM SCARED! this thing is 36kb long and contains more severity 3 errors then i could count! i must have SERIUSLY messed up somewere along the lines here the only part i understood is that i need to raise the soldier animation level in the lua here is the whole best
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_lasermortar"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_lasermortar7, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d791e47a: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree22"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_lasermortar"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_lasermortar, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_recoilless_nab_auto"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_recoilless_nab_auto, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun6, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_dishturret"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_dishturret1, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_lasermortar"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_lasermortar2, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_dishturret"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_dishturret2, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=730cc53d: trying to replace "yav2_bldg_big" with "yav2_bldg_big1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d591e154: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree20"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun10, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_dishturret"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_dishturret3, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun8, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun3, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun5, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_lasermortar"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_lasermortar5, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun9, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_lasermortar"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_lasermortar6, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1f898ccb: trying to replace "yav2_bldg_arch" with "yav2_bldg_arch1"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun1, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_lasermortar"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_lasermortar4, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d691e2e7: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree21"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun4, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun7, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun2, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_dishturret"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_dishturret, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_chaingun"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_chaingun11, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d891e60d: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree23"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_lasermortar"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_lasermortar3, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_hoth_lasermortar"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, tur_bldg_hoth_lasermortar1, that does not have an .odf file associated with it
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found
Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'[/code]
Re: Object based crash?
Posted: Fri May 02, 2008 12:59 am
by AceMastermind
You do have a quite a few severity 3s but these 2 errors should probably be investigated first:
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found
Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'
If you say you didn't edit anything in the LUA then I'll bet you did something to a CP in ZE, double check whatever you edited in ZE and check for spelling mistakes.
Re: Object based crash?
Posted: Fri May 02, 2008 2:08 am
by wazmol
did you add the turret lines to the .lua? Cause its coming up with quite a few turret errors
Re: Object based crash?
Posted: Fri May 02, 2008 10:09 am
by wishihadaname
OK thanks ill add the turrets to the lua. and i will fix the spelling errors thanks and also i named the cps for in game name purpouses but i forgot to add them to lua woops
Re: Object based crash?
Posted: Fri May 02, 2008 8:44 pm
by wishihadaname
k i did some editing and i for the life of me could not get it to stop crashing its still crashing in the same spot same time however i edited the lua to include the turrets for hoth and the chaingun which still does not seem to work however so im getting rid of it but it still crashes here is my current BFront.log
i shrank it by 10kilobytes by its still preatty long and i don't understand any of the errors except the once to increase soldier animation mem pool but its not in the lua so idk were to find it
this number should be higher than the last number mentioned in the log.
Fairly often, if you do a search, you'll probably come up with something useful... I did one just to make sure it had been answered before, and the answer was right there.
Re: Object based crash?
Posted: Sat May 03, 2008 1:56 pm
by wishihadaname
k thanks
Re: Object based crash?
Posted: Sat May 03, 2008 3:04 pm
by wishihadaname
Its still crashing here is my BFront.log again any ideas i honestly don't understand what it could possibly be messing up
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d791e47a: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree22"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=730cc53d: trying to replace "yav2_bldg_big" with "yav2_bldg_big1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d591e154: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree20"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1f898ccb: trying to replace "yav2_bldg_arch" with "yav2_bldg_arch1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d691e2e7: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d891e60d: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree23"[/code]
Need some help with Crash
Posted: Tue May 06, 2008 12:00 am
by wishihadaname
ok i have posted this already but in the last 4 days noone has given me any answers and hardly anyone has even looked at my post so i feel i must ask again, could someone look over my BFront.log i don't understand what it wants me to do to stop crashing here it is
i managed to fix almost all my severity three errors but idk what the other onse want coul someone help?
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d791e47a: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree22"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=730cc53d: trying to replace "yav2_bldg_big" with "yav2_bldg_big1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d591e154: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree20"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1f898ccb: trying to replace "yav2_bldg_arch" with "yav2_bldg_arch1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d691e2e7: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d891e60d: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree23"[/code]
Topics merged, there's no need for 2 topics of the same crashing problem - GT Staff
Re: Object based crash?(still need help)
Posted: Tue May 06, 2008 1:50 am
by tnt_1992
Hidden/Spoiler:
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
try fixing this
also do u have any animated objects in the map.
Re: Object based crash?(still need help)
Posted: Tue May 06, 2008 10:00 am
by wishihadaname
how idk how to change the format of my .sky file? and yes i do have an animated object the flowing yavin waterfal should i get rid of it?
Re: Object based crash?(still need help)
Posted: Tue May 06, 2008 10:18 am
by Teancum
Don't worry about that sky error, it won't cause a single issue in your map. If you're running custom sides, load default sides back into your lua and load your map to see if it's an error with your sides.
Re: Object based crash?(still need help)
Posted: Tue May 06, 2008 11:04 am
by wishihadaname
no thats not it i don't have custom sides or anything special its as of now just basic sides and objects that came with the game, i do have an animated waterfal however
Re: Object based crash?(still need help)
Posted: Tue May 06, 2008 11:38 am
by Teancum
Have you added water recently (not the waterfall itself) and did it work before then?
Re: Object based crash?someone please help!!
Posted: Wed May 07, 2008 12:46 am
by wishihadaname
humm i am gonna try to get rid of the water and the waterfall, btw its not the giant cliff one its the one in the bazzar that comes off of part of the building
Edit
ya it was cas of the water but how do i add it back and not have it crash? also does the chaingun turret work?
Edit 2: hello is anyone here? i could really use some help