Can't get an era's name to change. [Solved]

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666rulerofclones
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Posts: 281
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Can't get an era's name to change. [Solved]

Post by 666rulerofclones »

I read the 1.3 patch's doc on changing an era or game mode's name. I did what it said, but when I played the map, my new eras dissapeared! I don't know if it is different in the shipped maps or what, but this is my addme.lua: [I only changed it on Coruscant, but it completely disappeared from all maps!]
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when xou know the map alreadx exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end

--insert the new gamemodes or maps here for pre-existing maps:
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "COR1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_g = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
mp_missionselect_listbox_contents[mp_n+1] = {
isModLevel = 1,
mapluafile = "COR1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_g = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
AddNewGameModes(sp_missionselect_listbox_contents,
"dag1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"dag1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"dea1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"dea1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"end1%s_%s",
{era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"end1%s_%s",
{era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"fel1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"fel1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"geo1%s_%s",
{era_x = 1, mode_con_x = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"geo1%s_%s",
{era_x = 1, mode_con_x = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"hot1%s_%s",
{era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"hot1%s_%s",
{era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"kam1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"kam1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"kas1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"kas1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"myg1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"myg1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"mus1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"mus1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"pol1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"pol1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa1%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa1%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa3%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa3%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa6%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa6%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa7%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa7%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa8%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa8%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa9%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa9%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"tan1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"tan1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"tat2%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"tat2%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"tat3%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"tat3%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"uta1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"uta1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"yav1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"yav1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})

--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

AddDownloadableContent("COR1", "cor1x_con",4)
AddDownloadableContent("COR1", "cor1z_con",4)
AddDownloadableContent("DAG1", "dag1x_con",4)
AddDownloadableContent("DAG1", "dag1z_con",4)
AddDownloadableContent("DEA1", "dea1x_con",4)
AddDownloadableContent("DEA1", "dea1z_con",4)
AddDownloadableContent("END1", "end1z_con",4)
AddDownloadableContent("FEL1", "fel1x_con",4)
AddDownloadableContent("FEL1", "fel1z_con",4)
AddDownloadableContent("GEO1", "geo1x_con",4)
AddDownloadableContent("HOT1", "hot1z_con",4)
AddDownloadableContent("KAM1", "kam1x_con",4)
AddDownloadableContent("KAM1", "kam1z_con",4)
AddDownloadableContent("KAS2", "kas2x_con",4)
AddDownloadableContent("KAS2", "kas2z_con",4)
AddDownloadableContent("MYG1", "myg1x_con",4)
AddDownloadableContent("MYG1", "myg1z_con",4)
AddDownloadableContent("MUS1", "mus1x_con",4)
AddDownloadableContent("MUS1", "mus1z_con",4)
AddDownloadableContent("NAB2", "nab2x_con",4)
AddDownloadableContent("NAB2", "nab2z_con",4)
AddDownloadableContent("POL1", "pol1x_con",4)
AddDownloadableContent("POL1", "pol1z_con",4)
AddDownloadableContent("SPA1", "spa1z_Diet Dr. Pepper",4)
AddDownloadableContent("SPA3", "spa3x_Diet Dr. Pepper",4)
AddDownloadableContent("SPA6", "spa6x_Diet Dr. Pepper",4)
AddDownloadableContent("SPA7", "spa7x_Diet Dr. Pepper",4)
AddDownloadableContent("SPA8", "spa8z_Diet Dr. Pepper",4)
AddDownloadableContent("SPA9", "spa9z_Diet Dr. Pepper",4)
AddDownloadableContent("TAN1", "tan1x_con",4)
AddDownloadableContent("TAN1", "tan1z_con",4)
AddDownloadableContent("TAT2", "tat2x_con",4)
AddDownloadableContent("TAT2", "tat2z_con",4)
AddDownloadableContent("TAT3", "tat3x_con",4)
AddDownloadableContent("TAT3", "tat3z_con",4)
AddDownloadableContent("UTA1", "uta1x_con",4)
AddDownloadableContent("UTA1", "uta1z_con",4)
AddDownloadableContent("YAV1", "xav1x_con",4)
AddDownloadableContent("YAV1", "xav1z_con",4)

-- all done
newEntrx = nil
n = nil

-- Now load our core.lvl into the shell to add our localize kexs
ReadDataFile("..\\..\\addon\\YNT\\data\\_LVL_PC\\core.lvl")
Obviously I screwed it up somewhere, but I don't know where!
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Can't get an era's name to change.

Post by Maveritchell »

Why are you trying to assign a new localization to the stock GCW era (era_g)?
User avatar
666rulerofclones
Command Sergeant Major
Command Sergeant Major
Posts: 281
Joined: Fri Aug 08, 2008 1:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Badger State!

Re: Can't get an era's name to change.

Post by 666rulerofclones »

Maveritchell wrote:Why are you trying to assign a new localization to the stock GCW era (era_g)?
Whoops. Better check into that. :oops:
--
I re-did the addme.lua. I got the eras back, but the new names didn't work.

And here it is:
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when xou know the map alreadx exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end

--insert the new gamemodes or maps here for pre-existing maps:
AddNewGameModes(sp_missionselect_listbox_contents,
"cor1%s_%s",
{era_x= 1,mode_con_x = 1, era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"cor1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"dag1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"dag1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"dea1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"dea1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"end1%s_%s",
{era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"end1%s_%s",
{era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"fel1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"fel1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"geo1%s_%s",
{era_x = 1, mode_con_x = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"geo1%s_%s",
{era_x = 1, mode_con_x = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"hot1%s_%s",
{era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"hot1%s_%s",
{era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"kam1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"kam1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"kas1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"kas1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"myg1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"myg1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"mus1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"mus1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"pol1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"pol1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa1%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa1%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa3%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa3%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa6%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa6%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa7%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa7%s_%s",
{era_x= 1, mode_Diet Dr. Pepper_x = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa8%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa8%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"spa9%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(mp_missionselect_listbox_contents,
"spa9%s_%s",
{era_z= 1, mode_Diet Dr. Pepper_z = 1})
AddNewGameModes(sp_missionselect_listbox_contents,
"tan1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"tan1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"tat2%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"tat2%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"tat3%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"tat3%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"uta1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"uta1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"yav1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})
AddNewGameModes(mp_missionselect_listbox_contents,
"yav1%s_%s",
{era_x= 1, mode_con_x = 1,era_z = 1, mode_con_z = 1,})

--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
sp_missionselect_listbox_contents = {
isModLevel = 1,
mapluafile = "COR1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "DAG1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "DEA1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "END1%s_%s",
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "FEL1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "GEO1%s_%s",
era_x = 1,
mode_con_x = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "HOT1%s_%s",
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "KAM1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "KAS2%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "MYG1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "MUS1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "NAB2%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "POL1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "SPA1%s_%s",
era_z = 1,
mode_Diet Dr. Pepper_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
mode_Diet Dr. Pepper = { name="Space Assault" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "SPA3%s_%s",
era_x = 1,
mode_Diet Dr. Pepper_x = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
mode_Diet Dr. Pepper = { name="Space Assault" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "SPA6%s_%s",
era_x = 1,
mode_Diet Dr. Pepper_x = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
mode_Diet Dr. Pepper = { name="Space Assault" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "SPA7%s_%s",
era_x = 1,
mode_Diet Dr. Pepper_x = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
mode_Diet Dr. Pepper = { name="Space Assault" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "SPA8%s_%s",
era_z = 1,
mode_Diet Dr. Pepper_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
mode_Diet Dr. Pepper = { name="Space Assault" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "SPA9%s_%s",
era_z = 1,
mode_Diet Dr. Pepper_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
mode_Diet Dr. Pepper = { name="Space Assault" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "TAN1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "TAT2%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
mode_eli = { name="Hero Assault" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "TAT3%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "UTA1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "YAV1%s_%s",
era_x = 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
AddDownloadableContent("COR1", "cor1x_con",4)
AddDownloadableContent("COR1", "cor1z_con",4)
AddDownloadableContent("DAG1", "dag1x_con",4)
AddDownloadableContent("DAG1", "dag1z_con",4)
AddDownloadableContent("DEA1", "dea1x_con",4)
AddDownloadableContent("DEA1", "dea1z_con",4)
AddDownloadableContent("END1", "end1z_con",4)
AddDownloadableContent("FEL1", "fel1x_con",4)
AddDownloadableContent("FEL1", "fel1z_con",4)
AddDownloadableContent("GEO1", "geo1x_con",4)
AddDownloadableContent("HOT1", "hot1z_con",4)
AddDownloadableContent("KAM1", "kam1x_con",4)
AddDownloadableContent("KAM1", "kam1z_con",4)
AddDownloadableContent("KAS2", "kas2x_con",4)
AddDownloadableContent("KAS2", "kas2z_con",4)
AddDownloadableContent("MYG1", "myg1x_con",4)
AddDownloadableContent("MYG1", "myg1z_con",4)
AddDownloadableContent("MUS1", "mus1x_con",4)
AddDownloadableContent("MUS1", "mus1z_con",4)
AddDownloadableContent("NAB2", "nab2x_con",4)
AddDownloadableContent("NAB2", "nab2z_con",4)
AddDownloadableContent("POL1", "pol1x_con",4)
AddDownloadableContent("POL1", "pol1z_con",4)
AddDownloadableContent("SPA1", "spa1z_Diet Dr. Pepper",4)
AddDownloadableContent("SPA3", "spa3x_Diet Dr. Pepper",4)
AddDownloadableContent("SPA6", "spa6x_Diet Dr. Pepper",4)
AddDownloadableContent("SPA7", "spa7x_Diet Dr. Pepper",4)
AddDownloadableContent("SPA8", "spa8z_Diet Dr. Pepper",4)
AddDownloadableContent("SPA9", "spa9z_Diet Dr. Pepper",4)
AddDownloadableContent("TAN1", "tan1x_con",4)
AddDownloadableContent("TAN1", "tan1z_con",4)
AddDownloadableContent("TAT2", "tat2x_con",4)
AddDownloadableContent("TAT2", "tat2z_con",4)
AddDownloadableContent("TAT3", "tat3x_con",4)
AddDownloadableContent("TAT3", "tat3z_con",4)
AddDownloadableContent("UTA1", "uta1x_con",4)
AddDownloadableContent("UTA1", "uta1z_con",4)
AddDownloadableContent("YAV1", "xav1x_con",4)
AddDownloadableContent("YAV1", "xav1z_con",4)

-- all done
newEntrx = nil
n = nil

-- Now load our core.lvl into the shell to add our localize kexs
ReadDataFile("..\\..\\addon\\YNT\\data\\_LVL_PC\\core.lvl")
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
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Contact:

Re: Can't get an era's name to change.

Post by [RDH]Zerted »

Your code is wrong on multiple levels (your first version was better). For example, this line wipes out every map from the SP selection screen loaded before your map:

Code: Select all

sp_missionselect_listbox_contents = {
Anyway, you don't need any sp_missionselect_listbox_contents or mp_missionselect_listbox_contents lines for any pre-existing map. Instead, put the their change = {...}, section in their AddNewGameModes lines. An example:

Code: Select all

AddNewGameModes(
    sp_missionselect_listbox_contents,
    "cor1%s_%s",
    {
        era_x= 1,
        mode_con_x = 1,
        era_z = 1,
        mode_con_z = 1,
        change = {
            era_x = { name="BF2 Conversion CW" },
            era_z = { name="BF2 Conversion GCW" },
        },
    }
)
Do this for one map, then test it for that map. Don't add the eras or change the name for all the other maps until you get it working on one first. This will cut down on all that extra typing each time you do something wrong.

Also, you can use variables to cut down on the code. Another example:

Code: Select all

commonNewStuff= {
    era_x= 1,
    mode_con_x = 1,
    era_z = 1,
    mode_con_z = 1,
    change = {
        era_x = { name="BF2 Conversion CW" },
        era_z = { name="BF2 Conversion GCW" },
    },
}

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", commonNewStuff )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", commonNewStuff )
AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", commonNewStuff )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", commonNewStuff )
etc...
User avatar
666rulerofclones
Command Sergeant Major
Command Sergeant Major
Posts: 281
Joined: Fri Aug 08, 2008 1:30 pm
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Location: The Badger State!

Re: Can't get an era's name to change.

Post by 666rulerofclones »

[RDH]Zerted wrote:
Hidden/Spoiler:
Your code is wrong on multiple levels (your first version was better). For example, this line wipes out every map from the SP selection screen loaded before your map: [code]sp_missionselect_listbox_contents = {[/code]Anyway, you don't need any sp_missionselect_listbox_contents or mp_missionselect_listbox_contents lines for any pre-existing map. Instead, put the their change = {...}, section in their AddNewGameModes lines. An example:[code]AddNewGameModes(
sp_missionselect_listbox_contents,
"cor1%s_%s",
{
era_x= 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}
)[/code]Do this for one map, then test it for that map. Don't add the eras or change the name for all the other maps until you get it working on one first. This will cut down on all that extra typing each time you do something wrong.

Also, you can use variables to cut down on the code. Another example:[code]commonNewStuff= {
era_x= 1,
mode_con_x = 1,
era_z = 1,
mode_con_z = 1,
change = {
era_x = { name="BF2 Conversion CW" },
era_z = { name="BF2 Conversion GCW" },
},
}

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", commonNewStuff )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", commonNewStuff )
AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", commonNewStuff )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", commonNewStuff )
etc...[/code]
Okay, I get it. I just forgot the "AddNewGameModes" line. Lol. :oops:

EDIT: I got it working. STAFF: this topic can be locked now.
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