Short walkthrough on Vehicle Positions
Posted: Fri Jun 24, 2016 7:55 pm
Here is a list of references and other tutorials that I have found:
Lots of information, but also a lot of loose ends. I'll try to consolidate as much as I can, and fill in the blanks as I go.
Let's get to it.
Limitations/Notes:
On Camera Positioning:
On Camera Movement:
On Setting up a new position:
Buggy vehicles (that I have heard of/found):
** While you can technically set a turret to have 2 weapons, you as a player cannot control the second weapon, but the AI can. Could be useful, dunno.
Thanks for reading, and good luck,
Sam
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Let's get to it.
Limitations/Notes:
- Use stock vehicles as templates and reference. This includes stuff from BF1 as well as BF2.
- You can only have up to 8 positions in a vehicle. That's it, no more.
- Pilots (Ground or Flyer) can have a maximum of 2 weapons.
- Turrets can only have 1 weapon**. Vehicle positions other than the pilot are considered turrets. Standalone turrets can only have 1 position.
- Ground vehicles cannot be set to PilotType = "Self". The game will CTD.
- If you set any turret in a flyer to PilotType = "Self", the game will CTD if you try to land or use the squad commands.
- Another question is the possibility of piloting Capital ships and Frigates. In 1 word: Impractical.
- You can make soldiers use their own weapons(rifles and grenades) while in a vehicle. It's buggy, but I listed DarthDUCK's tutorial above.
- Some vehicles don't like being messed with, like the AT-AT (or did someone finally get the 2 position AT-AT working properly
). - Passenger slots work, but they will all have the same EyePoint.
- When dealing with Flyers, StrafeSpeed must be nonexistent. Otherwise, you won't be able to take off. Don't ask me why this is......
- Again, use stock vehicles as templates and reference. I cannot stress this enough, and it goes for BF2 Modding in general.
- Read this topic on general BF2 limitations.
On Camera Positioning:
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Thanks for reading, and good luck,
Sam