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(Released) Geonosis: Uphill Struggle (1.0)

Posted: Sun Dec 11, 2005 6:01 pm
by flippy11

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Sun Dec 11, 2005 7:44 pm
by sef0907
Welcome to GameToast. What is this about, most maps/mods have a storyline behind them.

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Mon Dec 12, 2005 9:56 am
by Teancum
Not bad for a first map -- honestly it looks like the 'learning map'. That is, everyone has a first map that they learn to do the basics on. It's nice to have another new mapper here. We're looking forward to your next project.

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Mon Dec 12, 2005 10:37 am
by Blackcurrent
Well, i'll check it out, but it looks good so far

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Tue Dec 13, 2005 11:55 am
by Blackcurrent
enlarge the map, add some more vehicles, buildings or stuff like that and some more CPs. That should make it good

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Tue Dec 13, 2005 4:50 pm
by Delta_57_Dash
Also, you need the skins for the bespin turrets... they are the tga files.

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Wed Dec 14, 2005 10:41 am
by Blackcurrent
What bespin turrets? What do they have to do with this?

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Wed Dec 14, 2005 4:53 pm
by Delta_57_Dash
hint: the big white turrets on the hill

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Thu Dec 15, 2005 10:48 am
by Blackcurrent
Didn't see any of those, i'll check closer next time i play this map.

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Thu Dec 22, 2005 9:20 am
by flippy11
I cant find the tga for the bespin turrets, i looked in the kamino file and still couldn't find anything.

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Thu Dec 22, 2005 10:19 am
by Trans
Try a search

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Fri Dec 23, 2005 2:56 pm
by flippy11
i tryed serching too.

RE: (Released) Geonosis: Uphill Struggle (1.0)

Posted: Sat Dec 24, 2005 1:00 pm
by Leviathan
Have you hex-edited "kam_prop_antiaircraft.msh" and looked for ".tga" in this file ?