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Re: Model showcase thread Part II
Posted: Sat Jul 26, 2008 6:53 pm
by Caleb1117
Sure, I'd hoped you'd like them.
Canderous and the Mando seem fairly straight forward as far as weighting, or so I hope, FragMe is testing them now.
Carth however could be alot harder.
Are you planing a Mandalorian vs Republic hunt mode?
Re: Model showcase thread Part II
Posted: Sat Jul 26, 2008 6:54 pm
by Maveritchell
Caleb1117 wrote:Are you planing a Mandalorian vs Republic hunt mode?
SHHH!
Yes, it's one of the hunt modes.
Re: Model showcase thread Part II
Posted: Sun Jul 27, 2008 3:18 am
by Guest
could you add both canderous and mandalore, cause mandalore would fit more to the mandalorians
Re: Model showcase thread Part II
Posted: Sun Jul 27, 2008 4:41 am
by wazmol
negah wrote:(btw, has anyone noticed he looks like Oliver Kahn, but with black hair

)
LOL, very true. Great model edit and skin though Caleb!
Re: Model showcase thread Part II
Posted: Sun Jul 27, 2008 9:00 am
by Silas
great mandolorian Caleb. I think it should sow up somewhere in the DMI project (preferably as a selectable unit).
I like the skins too, good job.

Re: Model showcase thread Part II
Posted: Tue Jul 29, 2008 3:39 pm
by redgroupclan
From the last picture its head looks a little small...
Still good mando, Caleb!

Re: Model showcase thread Part II
Posted: Tue Jul 29, 2008 9:44 pm
by xXxINSANITYxXx
my raft!

Re: Model showcase thread Part II
Posted: Tue Jul 29, 2008 9:54 pm
by Maveritchell
That looks really nice, nice model and setting.
Re: Model showcase thread Part II
Posted: Wed Jul 30, 2008 12:11 am
by xXxINSANITYxXx
yay, thkx, i still have a lot to do like making him stand instead of sit. And add a bunch of passanger seets, which i dont know how to do.
Re: Model showcase thread Part II
Posted: Wed Jul 30, 2008 2:21 am
by redgroupclan
Dang, just found out that the models I showed you before arent gonna happen because I had to resize the tga's. If I do release them, they'll be the crappy I thought they were before...
Re: Model showcase thread Part II
Posted: Wed Jul 30, 2008 8:36 am
by Caleb1117
redgroupclan wrote:Dang, just found out that the models I showed you before arent gonna happen because I had to resize the tga's. If I do release them, they'll be the crappy I thought they were before...
All you would have to do to fix that is scale their old UV's so they fit the texture again.
Re: Model showcase thread Part II
Posted: Wed Jul 30, 2008 9:48 am
by (RAPTOR)BENSTWO{SGT}
That raft is really neat looking. Is their any way to not have the person crouching in the air? Anyway great job.

Re: Model showcase thread Part II
Posted: Wed Jul 30, 2008 10:40 am
by redgroupclan
Caleb1117 wrote:
All you would have to do to fix that is scale their old UV's so they fit the texture again.
No that still wont work. I know I could do that, but the fact of the matter is that it cut of some of the tgas. Like say I have brown metal plates with a green vertical bar on the right and left side. I resize it, now the green bars are gone and now theres only the brown metal plates.
Re: Model showcase thread Part II
Posted: Wed Jul 30, 2008 11:09 am
by RepSharpshooter
Well don't cut the tgas, just stretch/shrink them. They'll come out the same ingame. For those of you who don't understand uv coordinates, it's all relative to the bitmap. Typically it's between 0 to 1 in the U and 0 to 1 in the V. It doesn't matter how big, what aspect ratio etc. 0,0 will ALWAYS be the bottom left, and 1,1 will ALWAYS be the top right of the texture. If I had a 1324x6849 texture, I could scale it to 256x256 and it would look the same, except for pixelation.
Re: Model showcase thread Part II
Posted: Wed Jul 30, 2008 11:17 am
by redgroupclan
*sigh*
Re: Model showcase thread Part II
Posted: Wed Jul 30, 2008 4:23 pm
by CaptainOrdo
is it possible to add the LAAT/i passenger view(the standing one) but make it drivable
Re: Model showcase thread Part II
Posted: Thu Jul 31, 2008 1:05 am
by xXxINSANITYxXx
ok guys! , finaly almost half way finished *whew*(whipes sweat off forhead), now introducing my mach10 speeder!!! TADA!
Re: Model showcase thread Part II
Posted: Thu Jul 31, 2008 3:57 am
by wazmol
Hey, thats a cool model there, great work.
Re: Model showcase thread Part II
Posted: Thu Jul 31, 2008 4:15 am
by MandeRek
Wow!! Looks great indeed, good work

Re: Model showcase thread Part II
Posted: Thu Jul 31, 2008 10:35 am
by Guest
hey, looks nice, which era does it belong to?
btw i stopped trying to get my lambda shuttle ingame and deleted all the files, so if you want feel free to do with it whatever you want, the link is posted a couple of posts above