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Lack of Errors, but map still crashes

Posted: Sun Mar 04, 2007 6:22 pm
by Slayer_Hunter_J
My custom map I made has been crashing, and I have no clue what's wrong. When I munge it, I only get 1 warning, which is:

WARNING[PC_modelmunge world1\nab2_prop_statue04.msh]:nab2_prop_statue04 has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings

And since it's just a warning, it (in theory) should run well. But it doesn't. And what is even odder is that BF2log has no Severity 3 errors. They are all Severity 2. Also, I have not touched the lua at all, added any CPs, made a custom unit, etc. All I have done is add buildings and the like to my map. Does anyone know what might be wrong/how to fix it? Any help would be appreciated.

RE: Map Crashing

Posted: Sun Mar 04, 2007 9:33 pm
by Teancum
When exactly does it crash. If it's crashing during load, count how many red dots light up on the loading screen during the crash. Have you ever hit the 'STOP' button when munging? That will cause bad munges quite often.

RE: Map Crashing

Posted: Sun Mar 04, 2007 11:50 pm
by Astute
Hmm, I looked around for that model and all I found was a mesh file. Did you create an odf for the model? and have you tried testing the map without the statue?

Re: RE: Map Crashing

Posted: Mon Mar 05, 2007 12:25 am
by Slayer_Hunter_J
Teancum wrote:When exactly does it crash. If it's crashing during load, count how many red dots light up on the loading screen during the crash. Have you ever hit the 'STOP' button when munging? That will cause bad munges quite often.
It loads all of the red dots, then just when it seems like it is going to load, it crashes. I did jit stop when munging once maybe, but I completely cleaned it before re-munging it.
Astute wrote:Hmm, I looked around for that model and all I found was a mesh file. Did you create an odf for the model? and have you tried testing the map without the statue?
The thing is, that model is not even in my map, I just coppied all of naboo's (my city setting) assets into my world folder.

RE: Re: RE: Map Crashing

Posted: Mon Mar 05, 2007 8:02 am
by Alpha
Have you run your log from the bf2_modtools? I munged the other day and only that gave me info.

Re: RE: Map Crashing

Posted: Mon Mar 05, 2007 8:50 am
by Teancum
Slayer_Hunter_J wrote:
Teancum wrote:When exactly does it crash. If it's crashing during load, count how many red dots light up on the loading screen during the crash. Have you ever hit the 'STOP' button when munging? That will cause bad munges quite often.
It loads all of the red dots, then just when it seems like it is going to load, it crashes. I did jit stop when munging once maybe, but I completely cleaned it before re-munging it.
Have you ever stopped a munge though? Even if you clean sometimes certain files won't get deleted on a clean if you have.

Re: RE: Map Crashing

Posted: Mon Mar 05, 2007 11:36 am
by Slayer_Hunter_J
Alpha wrote:Have you run your log from the bf2_modtools? I munged the other day and only that gave me info.
Yes I have, and I got no Serverity 3 errors.
Teancum wrote:
Slayer_Hunter_J wrote:
Teancum wrote:When exactly does it crash. If it's crashing during load, count how many red dots light up on the loading screen during the crash. Have you ever hit the 'STOP' button when munging? That will cause bad munges quite often.
It loads all of the red dots, then just when it seems like it is going to load, it crashes. I did jit stop when munging once maybe, but I completely cleaned it before re-munging it.
Have you ever stopped a munge though? Even if you clean sometimes certain files won't get deleted on a clean if you have.
Yeah, i have stopped it, I guess I'll manually delete them and retry.

RE: Re: RE: Map Crashing

Posted: Tue Mar 06, 2007 6:38 pm
by Slayer_Hunter_J
Sorry to bump my own topic, but I have some updates. I deleted the statue out of my world folder (along with some other objects I am not using, and was sure to make sure first), and now I have absolutely no munge errors. But now when I tried it in SPTest (it still crashes BTW) I actually get some Severity 3 errors. Here they are (just them):


Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_prop_lampost1" geometry "nab2_prop_lampost1" not found

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

And yes, I did get that same one 7 times in the log. Also, the thing is, the lampost is not even in my map! I even deleted it out of my world folder, and I still get this error. I also found these Severit 2 errors, but I am not sure if they have any importance:

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=11c58be9: trying to replace "nab2_prop_tall_planter" with "nab2_prop_tall_planter0"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b00fb14d: trying to replace "nab2_prop_l_planter" with "nab2_prop_l_planter1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=caa1a8ee: trying to replace "nab2_bldg_arch" with "nab2_bldg_arch1"

Any ideas?

[EDIT] Ok, I've fixed it so that I don't get any more Severity 3 errors, but for some crazy reason, it STILL CRASHES! It's annoying me.

Posted: Wed Mar 07, 2007 2:23 am
by Penguin

Code: Select all

Message Severity: 2
.\Source\StringDB.cpp(4Cool
ID=11c58be9: trying to replace "nab2_prop_tall_planter" with "nab2_prop_tall_planter0"

Message Severity: 2
.\Source\StringDB.cpp(4Cool
ID=b00fb14d: trying to replace "nab2_prop_l_planter" with "nab2_prop_l_planter1"
Message Severity: 2
.\Source\StringDB.cpp(4Cool
ID=caa1a8ee: trying to replace "nab2_bldg_arch" with "nab2_bldg_arch1" 
Thats perfectly normal, you can ingore those. thats just VM changing the ZE names for those objects.[/b]

Posted: Wed Mar 07, 2007 2:39 am
by Slayer_Hunter_J
Well I suspected that it was unimportant. But I am still angry at.....modtools, bfii, something else? I just want to be agnry at something because this took me a while to make and I want to see what it looks in game. I'm out of ideas......

Posted: Wed Mar 07, 2007 12:56 pm
by MercuryNoodles
What did you change before it started crashing?

Posted: Wed Mar 07, 2007 6:35 pm
by Slayer_Hunter_J
Unluckily for me, this was the first time I had munged it (beside the mandatory munging at the beginning). So I don't know. Is it possible that some of the models are corrupted or something? Because I have some objects that were not shipped in the original game (not custom).