Hello modders and mappers, here is Indytotof !
Is that possible to scale up the stock lightsaber to make it have the size of a staff ?
Scaling a lightsaber to make it more "staff" like ? [Solved]
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Indytotof
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Scaling a lightsaber to make it more "staff" like ? [Solved]
Last edited by Indytotof on Sun Nov 09, 2014 3:38 pm, edited 1 time in total.
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MileHighGuy
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Re: Scaling a lightsaber to make it more "staff" like ?
yes, even without any 3D modeling.
inf the lightsaber .odf change
change all instances (there are many) of
I like to make them match, but you can do whatever you want.
inf the lightsaber .odf change
and in the matching .combo file referenced in the ligthsaber odf, for exampleLightSaberLength = "1.0"
is rep_hero_macewindu.combo,ComboAnimationBank = "human_sabre melee rep_hero_macewindu"
change all instances (there are many) of
to your desired number.DamageLength(1.5);
I like to make them match, but you can do whatever you want.
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Indytotof
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Re: Scaling a lightsaber to make it more "staff" like ?
It will make the saber hilt have the desired size ?
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MileHighGuy
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Re: Scaling a lightsaber to make it more "staff" like ?
To scale the hilt you have to use a 3D modeling program. What I posted changes the length of the blade.
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Indytotof
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Re: Scaling a lightsaber to make it more "staff" like ?
All I want to do is scale the hilt.
Can you teach me how to do ?
Can you teach me how to do ?
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MileHighGuy
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Indytotof
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Re: Scaling a lightsaber to make it more "staff" like ?
Seeing nothing helpful for scaling up objects...
EDIT : Find how to...
Test on the going.
EDIT : Find how to...
Test on the going.
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MileHighGuy
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Re: Scaling a lightsaber to make it more "staff" like ?
Well you have to import the model into XSI with ZEtools and scale it. Or you could just make a new one (which could look better). I'm not going to explain it because there are a lot of tutorials here already that explain how to use XSI better than I could. And there are tutorials elsewhere on the internet.
EDIT: the only way to scale the model without a 3D modeling program would be to put -scale 2.0 in the .msh.option file of the lightsaber but that would look horribly ugly because it would be scaled in all directions. It wouldn't look like a staff.
EDIT: the only way to scale the model without a 3D modeling program would be to put -scale 2.0 in the .msh.option file of the lightsaber but that would look horribly ugly because it would be scaled in all directions. It wouldn't look like a staff.
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Indytotof
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Re: Scaling a lightsaber to make it more "staff" like ? [Sol
New weapon perfectly working but... look wierdo...
But I know how to scale up objects on xsi now, that the principal !
But I know how to scale up objects on xsi now, that the principal !
