Page 45 of 72

Re: The MOD/MAP Idea thread

Posted: Sun Dec 18, 2011 9:56 pm
by ShadowWing

Re: The MOD/MAP Idea thread

Posted: Sun Dec 18, 2011 9:59 pm
by Dakota
ShadowWing wrote:Try this, maybe?

forums/viewtopic.php?f=25&t=17908

thank you :D

(runs off to read a thread about weapons that survived for long enough to go over one page)

Re: The MOD/MAP Idea thread

Posted: Fri Dec 30, 2011 3:02 am
by Ty294
Somebody needs to make some female Imperial models. Like a woman Stormtrooper, Tie Pilot, Scout, Officer ect. That would be useful for mods taking place in the late GCW, after the restrictions on females and aliens were lifted in the Imperial Remnant.

Re: The MOD/MAP Idea thread

Posted: Thu Jan 05, 2012 6:48 am
by ZaxusFett
Can someone make a phase 1 501st with all the phase 2 markings? :clone:

Re: The MOD/MAP Idea thread

Posted: Thu Jan 05, 2012 12:14 pm
by DarthD.U.C.K.
dont you want to try it yourself? its a pretty good skinning excercis: putting the ep2 helemttexture on the 501st trooper texture and then adding the markings to the helmet.

Re: The MOD/MAP Idea thread

Posted: Thu Jan 05, 2012 12:31 pm
by ZaxusFett
Im not a modder im a idea type of person who is one of the best bug and glitch finder there is and no im not lieing

Re: The MOD/MAP Idea thread

Posted: Thu Jan 05, 2012 3:12 pm
by DarthD.U.C.K.
well, then you should probably post it in the requestthread (what do you need the skin for if you arent a modder?)

Re: The MOD/MAP Idea thread

Posted: Thu Jan 05, 2012 4:21 pm
by ZaxusFett
It kinda was an idea for anyone :P

Re: The MOD/MAP Idea thread

Posted: Thu Jan 05, 2012 4:22 pm
by Lephenix
DarthD.U.C.K. wrote:well, then you should probably post it in the requestthread (what do you need the skin for if you arent a modder?)
I think he meant that he wanted a mod that replace the stock phase 1 troopers skins with the phase 2 troopers markings.
I'm probably wrong, though.

Re: The MOD/MAP Idea thread

Posted: Thu Jan 05, 2012 4:24 pm
by ZaxusFett
Lephenix wrote:
DarthD.U.C.K. wrote:well, then you should probably post it in the requestthread (what do you need the skin for if you arent a modder?)
I think he meant that he wanted a mod that replace the stock phase 1 troopers skins with the phase 2 troopers markings.
I'm probably wrong, though.
for all maps :P

Re: The MOD/MAP Idea thread

Posted: Thu Jan 26, 2012 7:56 am
by russiandecepticon
Transformers: G1 mod. :D

Re: The MOD/MAP Idea thread

Posted: Sun Jan 29, 2012 6:23 pm
by yuke5
This more of an asset idea: Punching Anims. The weapon would work like a lightsaber but do less damage. The unit would have a full combo, except it would consist of punching (or maybe some kicking.)

Re: The MOD/MAP Idea thread

Posted: Sun Jan 29, 2012 6:41 pm
by Noobasaurus
yuke5 wrote:This more of an asset idea: Punching Anims. The weapon would work like a lightsaber but do less damage. The unit would have a full combo, except it would consist of punching (or maybe some kicking.)
I thought of a kung-fu map a while back. New combos and animations for all, along with new objects.

Re: The MOD/MAP Idea thread

Posted: Sun Jan 29, 2012 6:46 pm
by willinator
I thought of a way to do that (at least for punching) a while back. All you have to do is slightly edit the force push attack, not pushing the person as far, and reducing the range.

Re: The MOD/MAP Idea thread

Posted: Sun Jan 29, 2012 7:13 pm
by Unlucky13
Kit Fisto in the Conversion Pack had a punch combo if you pressed several keys in the right order, and Kit Fisto had a kick attack at the end of his main combo in BF0. Those are the only punch animations I can think of of the top of my head besides the usual grenade animation one.

Re: The MOD/MAP Idea thread

Posted: Sun Jan 29, 2012 7:14 pm
by willinator
Unfortunately, we can only get the convopack Kit in munged form, so there's no way to go about getting those punching anims yet.

Re: The MOD/MAP Idea thread

Posted: Sun Jan 29, 2012 7:26 pm
by kinetosimpetus
Some saber attacks can be remixed as decent punching anims. http://www.xfire.com/video/2b409d/

As well as for a force push based attack. http://www.xfire.com/video/475a75/

Re: The MOD/MAP Idea thread

Posted: Sun Jan 29, 2012 8:07 pm
by willinator
I have ideas for two maps. How about the interior of the Millenium Falcon, or the inside of one of the big Yavin Temples?

Re: The MOD/MAP Idea thread

Posted: Sun Jan 29, 2012 8:15 pm
by THEWULFMAN
willinator wrote:I thought of a way to do that (at least for punching) a while back. All you have to do is slightly edit the force push attack, not pushing the person as far, and reducing the range.

That's pretty much what 501st_Commander did in BFX. He removed all push, and added a little damage. If the link works, you can download the assets and see for yourself. However the link may have been MegaUpload, which we all know wouldn't work now. I haven't checked, and sadly don't have the assets anymore on either of my computers, so I can't upload it.

Re: The MOD/MAP Idea thread

Posted: Sun Jan 29, 2012 8:20 pm
by Cerfon Rournes
I have the BFX assets. If anyone wants them, PM.