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Posted: Wed Feb 07, 2007 8:28 pm
by minilogoguy18
yeah its just weird that alot of people can go overboard with shaders (especially in JA), i leave allot of things matte because it looks more realistic and just because shaders are available doesnt mean you have to use them on everything.
Posted: Wed Feb 07, 2007 8:48 pm
by Razgriz
Sorry Darth_Z13 but i have to agree with Mini you got alot of work to do.
Posted: Wed Feb 07, 2007 9:51 pm
by Darth_Z13
He doesn't get that glaze look when you play as him only in the select screen. Why I don't know...
Posted: Fri Feb 09, 2007 10:11 am
by The_Emperor
Doesn't the alpha channel cause that?
Posted: Fri Feb 09, 2007 1:02 pm
by Rekubot
Yep. The only reason it doesn't shine in-game is because he hasn't activated specular in the lighting section in ZeroEditor.
Posted: Fri Feb 09, 2007 5:35 pm
by Darth_Z13
So then should I fix it or just leave it alone? And if I should fix it, how do I fix it?
Posted: Fri Feb 16, 2007 10:19 pm
by ARC_Trooper_phi658
hey, I'm really looking forward to the KotOR era, but why no hero for the sith? Keep up the good work.
Posted: Fri Feb 16, 2007 10:23 pm
by Darth_Z13
Because Revan is an unlockable character so he acts like a hero.
Posted: Sat Mar 03, 2007 3:55 pm
by Darth_Z13
Posted: Sat Mar 03, 2007 6:40 pm
by yankeefan05
Jedi Sniper? Would that be a superly extended saber throw?
Posted: Sat Mar 03, 2007 7:57 pm
by darthgunray
Are the combos like Shaak Ti's in the conversion pack?
Posted: Sat Mar 03, 2007 11:00 pm
by Darth_Z13
What does that have to do with this map?
@yankeefan, ya, Jedi Snipers held their sabers backwards and threw them far distance to defend the Jedi Temple. They're so much fun to play as!

Posted: Sat Mar 03, 2007 11:27 pm
by ARC_Trooper_phi658
off-topic: I think what darthgunray meant is if the Jedi Sniper will have Shak ti's combo from the SWBF conversion pack. this question may be based on the fact that both shak ti and the jedi sniper are holding the blade in the underhand postition.
on-topic: yay, this is still a WIP. I thought it was dead cuz of 2 weeks w/o any posts
Posted: Sat Mar 03, 2007 11:29 pm
by Darth_Z13
Oh... no I used a doublesaber and cut out the first blade, then used Luke's combo. Works well actually.
Posted: Sun Mar 04, 2007 12:43 am
by DarthMan
YAY!!!! I'm glad this isn't dead! And a sniper?! I can't wait for this map(PS good idea on the blade).
Posted: Sun Mar 04, 2007 1:00 am
by darthgunray
thank you ARC_TROOPER yes that's what i meant
Posted: Mon Mar 05, 2007 6:02 am
by XxDepredationxX
That saber for the jedi sniper was kinda short, like Master Yoda type short...
Using Luke's combo? How will it work?
Posted: Mon Mar 05, 2007 10:27 pm
by Darth_Z13
Hmmm... I'll keep that in mind.
Posted: Tue Mar 06, 2007 3:19 am
by Maveritchell
Darth_Z13 wrote:Hmmm... I'll keep that in mind.
Keep this in mind:
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_kiyadi"
FirePointName = "hp_fire"
LightSaberLength = "-0.73"
LightSaberWidth = "0.08"
LightSaberTexture = "violetlightsaber"
LightSaberTrailColor = "189 7 255 128"
That should be the .odf you want for a sniper lightsaber - the doubleblade handle just looks goofy.
Posted: Tue Mar 06, 2007 4:27 pm
by Darth_Z13
Will that cause the saber to come out of the back of the handle? It needs to or else it isn't an actual Jedi Sniper.