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Theed: Nightfall
Posted: Sun Dec 24, 2006 9:13 pm
by Alpha
Theed: Nightfall
Night has overtaken the city of Theed and so have the armies of the most powerful forces in the galaxy. The Royal Guard in conjuction with the Republic/Rebel Alliance against the CIS/Empire hold their ground against relentless onslaught.
Features:
-Detailed Lighting
-New Sides
--Royal Guard
--Urban Camo Skins
Screens:
More updates soon to come...
-Alpha
Posted: Sun Dec 24, 2006 9:18 pm
by Elmo
yeah i saw this.... this is awesome.... with all these Naboo maps coming out we should make a Naboo map pack!

Posted: Sun Dec 24, 2006 9:31 pm
by Alpha

It will be very much focused on the urban combat maneuvers because the AI will take many sniping positions that would prove annoying if you chose to run across open space for too long.

Posted: Sun Dec 24, 2006 9:36 pm
by Elmo
Alpha wrote:
It will be very much focused on the urban combat maneuvers because the AI will take many sniping positions that would prove annoying if you chose to run across open space for too long.

that's cool, but are there going to be alot of alcoves and places to take cover behind?
You see, i always wished games would be more realistic... like one hit K.O.
and you would have to take cover alot...
that's waht im doing to my map

The pistol is a 2 hit K.O

Posted: Sun Dec 24, 2006 9:47 pm
by Alpha
Posted: Sun Dec 24, 2006 9:54 pm
by Elmo
wow, this looks like this'll come out soon.. nice screens! GIAN SPEEDER!

So all you did, is add it in the ZE with all it's weapons on the sppeder? With the BF1 mod tools?
Posted: Sun Dec 24, 2006 9:54 pm
by trainmaster611
The lighting is amazing!

All I suggest is to change the ground textures. They look out of place.
Posted: Sun Dec 24, 2006 9:59 pm
by Elmo
And i just thought of something... you
really need some one to model you a Naboo boat! (I do too

) It'd look great in your map!

Posted: Sun Dec 24, 2006 11:12 pm
by Alpha
I would like that, and yes, you can just place it in ZE.
Posted: Sun Dec 24, 2006 11:41 pm
by PvtParts
Looks nice man. Can't wait to see how it turns out - glad to see another unique, theres so few out there...
Posted: Mon Dec 25, 2006 1:08 am
by Protector_Pulch
Well, this is a nice idea, but personally, I'd prefer a green lighting (or a white one) to reflect the fact that the clones are likely seeing this city with their nightvision device included in their helmet. But this yellow lighting still provides a nice atmosphere.
@ Elmo:
I can highly recommend the
TEC mod. Recoil, accurate-to-canon weapons, one hit kills, cockpits for starfighters...get it !
Posted: Mon Dec 25, 2006 11:45 pm
by Elmo
i don't know how to install it... you have to mess around with the gamedata folder... i don't want to replace something there... and then whoops a daisy!...

Posted: Tue Dec 26, 2006 10:56 am
by Dohnutt
Keep the files it tells you to replace.
Example:
"Replace ingame.lvl with the one included in the mod"
So, rename ingame.lvl to ingame_old.lvl, and then copy in the new ingame.lvl. You can always get rid of it whenever you'd like.
@Alpha -

Wow! This looks great! I love night-assault maps, and city maps too, so this WILL be awesome...

I know it says "Urban Camo Skins", but where are they? Have you just not done them yet?
Anyways, it's looking very nice!
Posted: Tue Dec 26, 2006 1:47 pm
by Epena
Seriously amazing Alpha. I'm wondering how you got those lights there...
But like everyone said, you really gotta work on the ground texture.
(and I like the lighting color-green or white would be weird...I play from 3rd perspective and you really wouldn't even need to use your nightvision here)
Posted: Tue Dec 26, 2006 3:14 pm
by Alpha
@Dohnut: Not done yet.

@Epena: I'll work on the ground texture asap.
Posted: Wed Jan 03, 2007 6:13 pm
by Alpha
Posted: Thu Jan 04, 2007 2:23 am
by Protector_Pulch
Eh, I can see the night vision devices in their helmets...nice idea, nice work. But what's to say about the units ? These are just standard 501st clones, yellowly filtered. There's nothing else to remark.
PS: I hope the blue ball in the third screen is a projectile, and not a prop...
Posted: Thu Jan 04, 2007 12:13 pm
by The_Emperor
You can see the jettrooper who shot it behind the blue ball, so it's not a prop.
Posted: Thu Jan 04, 2007 3:48 pm
by Alpha
But what's to say about the units ? These are just standard 501st clones, yellowly filtered.
There is not yellow filter applied at all. It's all lighting there. When you're plying they have a camoflague layer on top of them. Can't see it now though.
PS: I hope the blue ball in the third screen is a projectile, and not a prop...
...
You can see the jettrooper who shot it behind the blue ball, so it's not a prop.
Thank you, lol.

Posted: Fri Jan 05, 2007 1:56 am
by Protector_Pulch
The_Emperor wrote:You can see the jettrooper who shot it behind the blue ball, so it's not a prop.
So that's proof how good the camo effect on the jettrooper is.