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MTT query

Posted: Tue Nov 12, 2013 6:33 pm
by KaskDaxxe
Do I have to edit BF1's MTT odf for it to work in BFII? I can get any other vehicle to work, but not MTTs for some reason
Help me

Re: MTT query

Posted: Tue Nov 12, 2013 7:05 pm
by AceMastermind
Unless you modified the ODF you'll need to add a CommandHover memory pool to the LUA.

Re: MTT query

Posted: Tue Nov 12, 2013 7:36 pm
by KaskDaxxe
I've added CommandHover and the MTT to the LUA

Re: MTT query

Posted: Wed Nov 13, 2013 2:21 pm
by AceMastermind
I don't know what else to tell you, it worked for me. Explain in detail the steps you have taken up to this point to add an MTT.

Re: MTT query

Posted: Thu Nov 14, 2013 5:02 pm
by KaskDaxxe
The MTT mesh and odfs have been copied and pasted from BF1. I've looked over them, and they don't seem too different from BF2's. I've also managed to get a destructable prop working that uses it's models.
I've added the MTT to the cis.req, and I've put:

Code: Select all

	ReadDataFile("dc:SIDE\\cis.lvl",
                             "cis_hover_mtt")
in the LUA. I've also put hover and even commandhover in the memory pool.
:?

Re: MTT query

Posted: Thu Nov 14, 2013 5:36 pm
by Nedarb7
Does "cis_hover_mtt.REQ" exist in your cis side's req folder? If it doesn't you will need to create one.

Re: MTT query

Posted: Thu Nov 14, 2013 6:17 pm
by KaskDaxxe
Nedarb7 wrote:Does "cis_hover_mtt.REQ" exist in your cis side's req folder? If it doesn't you will need to create one.
Does now, but still no luck