Chaingun Sounds

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Chaingun Sounds

Post by jedimoose32 »

Hi, everyone!

I went and changed the sound of a certain weapon (a custom Light Machine-Gun that I created) from the typical Republic laser noise to the commander's chaingun noise. Now what happens is whenever I go in-game and fire even a single shot with the weapon, the sound continues to loop in the background afterward. It's not crippling to the map, but it's kind of annoying and detracts from the experience; it's like having static played quietly over all of the other sounds.

This has happened on several maps that I've started but eventually abandoned, and now it's happening on one that I am nearly done with and about to release.

Thanks in advance.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Chaingun Sounds

Post by AQT »

Instead of (I'm assuming)

Code: Select all

FireSound         = "rep_weap_inf_chaingun_fire"
try

Code: Select all

BarrelSound         = "rep_weap_inf_chaingun_fire"
Like the stock chaingun. Your problem may have to do with the chaingun fire sound configuration settings.
Post Reply