The "THEWULFMAN is stupid" (impossible stuff thread)
Posted: Sun Mar 27, 2011 3:54 am
Hello everyone. Well , I am going to tell you guys something big today. I did something that was supposed to be impossible.
As lot of you know, I am making a mod based of of TCW tv show. And for this mod I was pulling out all the stops.
As alot of you don't know, is I have a mod team helping me now(The Frayed Wires Mod Team). I still do most of the work for tcw, but they give me the much needed support.
One of my team members(AgentSmith#38) and I came up with an idea, and it worked, sorta. We wanted to have force pushable objects like in TFU. It may or may not make it into the mod depending on how well we can get it to work. BUT, That's not what I am here to show you guys today. But to understand how this came up, you need to know a little about both the mos eisly in my mod, and how the force pushable objects work. (BTW, If you use force pushable objects in a method like or similar to this ,it would be nice to credit AgentSmith#38 and me THEWULFMAN)
Its very simple. The objects(in this instance a crate) are actually units. This is the only known way this can be done. They are not perfect and are a WIP. I will have to see how good I can make them look.
and about my mos eisly. Origninally I had planned to have angry civilians running around the town, fighting the REP and CIS. I did for awhile, and it was cool. But to cut back on the file size they were cut from the mod. I changed them back to jawas, friendly jawas. I just copy pasted the old lua section for the local att/def/ friend/enemy stuff. Funny thing, the jawas remained kinda hostile. Not completely enemies but they would fight anyone. :/
Now, its time for the interesting pert. I decided to add the force pushable crates in place of the jawas as a test.
It worked fine and all, but.....then I noticed something.
VIDEO PROOF
thats right. THE CP CHANGED ITS COLORS TO YELLOW WHEN THE CRATES(locals) CAPTURED A CP
In the end, I dont know exactly what I did to make the cp change color, but the point is this. IT IS POSSIBLE. I dont know if it was the new ingame.lvl with the new cp odf? or the lua? or what.
My next step I think, will be to recreate this again. I think the best idea is to recreate Tatooine: Dune sea with the tuskens.
My mod team is, in my opinion, one of the best around. No offense to anyone at all, but we just work so well together. I am very happy to have found BF2, and GT. They have made me feel more confident in myself that I am somewhat smart. Thank you all.
There fore. I dedicate this thread to discovering ways to do things that were never done before.
As lot of you know, I am making a mod based of of TCW tv show. And for this mod I was pulling out all the stops.
As alot of you don't know, is I have a mod team helping me now(The Frayed Wires Mod Team). I still do most of the work for tcw, but they give me the much needed support.
One of my team members(AgentSmith#38) and I came up with an idea, and it worked, sorta. We wanted to have force pushable objects like in TFU. It may or may not make it into the mod depending on how well we can get it to work. BUT, That's not what I am here to show you guys today. But to understand how this came up, you need to know a little about both the mos eisly in my mod, and how the force pushable objects work. (BTW, If you use force pushable objects in a method like or similar to this ,it would be nice to credit AgentSmith#38 and me THEWULFMAN)
Its very simple. The objects(in this instance a crate) are actually units. This is the only known way this can be done. They are not perfect and are a WIP. I will have to see how good I can make them look.
and about my mos eisly. Origninally I had planned to have angry civilians running around the town, fighting the REP and CIS. I did for awhile, and it was cool. But to cut back on the file size they were cut from the mod. I changed them back to jawas, friendly jawas. I just copy pasted the old lua section for the local att/def/ friend/enemy stuff. Funny thing, the jawas remained kinda hostile. Not completely enemies but they would fight anyone. :/
Now, its time for the interesting pert. I decided to add the force pushable crates in place of the jawas as a test.
It worked fine and all, but.....then I noticed something.
VIDEO PROOF
thats right. THE CP CHANGED ITS COLORS TO YELLOW WHEN THE CRATES(locals) CAPTURED A CP
In the end, I dont know exactly what I did to make the cp change color, but the point is this. IT IS POSSIBLE. I dont know if it was the new ingame.lvl with the new cp odf? or the lua? or what.
My next step I think, will be to recreate this again. I think the best idea is to recreate Tatooine: Dune sea with the tuskens.
My mod team is, in my opinion, one of the best around. No offense to anyone at all, but we just work so well together. I am very happy to have found BF2, and GT. They have made me feel more confident in myself that I am somewhat smart. Thank you all.
There fore. I dedicate this thread to discovering ways to do things that were never done before.