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Imdaar: Shore
Posted: Sun Jan 10, 2010 3:34 pm
by EraOfDesann
Imdaar: Shore
This is a map that I've been periodically working on since late November that I thought I'd contribute to The Dark Times.
[color=#FFBF00]Wookieepedia[/color] wrote:Imdaar was a planet in the Dreighton Nebula with surface features remniscent of Dagobah. It was the base of the TIE Phantom project, in which the production facility was located on Imdaar Alpha.
After the Battle of Yavin, Rebel agent Ru Murleen was transferred there to investigate Imperial activity.
She met once again her old pupil, Rookie One in order to capture one of the TIE ships. Together they crossed a jungle and reached an Imperial platform before hijacking Epsilon Four and boarding the Terror.

Special thanks to Eggman, Skyhammer_216 and Mav for beta testing. Credit goes to Squipple for the ladders and spears while credit for the buildings goes to Rends.
Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 3:36 pm
by genaral_mitch
That looks amazing!
Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 3:57 pm
by DarthHamster
Rising Son is going to be epic! This map is awesome!

Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 4:33 pm
by Broken_box
Looks like good beef.
Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 4:39 pm
by Sky_216
As I said before, looks good...now it looks even better!
Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 4:41 pm
by Eggman
Skyhammer_216 wrote:As I said before, looks good...now it looks even better!
Agreed. The beta already had the polish of a high-quality, complete map, so an updated version is sure to be great!
Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 5:07 pm
by Teancum
Nice

I dig the whole dark, dream-sequency feel. I bet this'd be fun for the Xbox mod too.

(not really plugging)
Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 5:08 pm
by sampip
This is a really nice shot
Looks really good!
Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 6:52 pm
by Nova Hawk
Can't say much more than AMAZING. This mod is gonna rock.
Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 7:05 pm
by Nihillo
Oh wow, I remember Imdaar!
Looks good, Era.
Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 7:08 pm
by Hebes24
Looking Great
Era'. Keep up the great work!

Re: Imdaar: Shore
Posted: Sun Jan 10, 2010 10:25 pm
by Ping
Nihillo wrote:Oh wow, I remember Imdaar!
Looks good, Era.
Same here. Quite an interesting world. Keep up the work!
Re: Imdaar: Shore
Posted: Mon Jan 11, 2010 10:28 am
by Delta-1035
I like it, good job.

Re: Imdaar: Shore
Posted: Mon Jan 11, 2010 4:33 pm
by sampip
I was also gonna say, nice reskin/use of Rends' Coruscant assets, I didn't notice them up until now

Re: Imdaar: Shore
Posted: Tue Jan 12, 2010 1:34 am
by EraOfDesann
sampip wrote:nice reskin/use of Rends' Coruscant assets,
I didn't notice them up until now 
That's what I was hoping for.

Re: Imdaar: Shore
Posted: Tue Jan 12, 2010 7:18 am
by lucasfart
Wow! the environment looks totally realistic. you should make some more maps!

Re: Imdaar: Shore
Posted: Fri Jan 15, 2010 9:32 pm
by myers73
like the map aesthetic feel, but how is gameplay?
Re: Imdaar: Shore
Posted: Fri Jan 15, 2010 10:03 pm
by EraOfDesann
myers73 wrote:like the map aesthetic feel, but how is gameplay?
The size of the map is modest, no vehicles, 6 CP's, most of the action takes place in the center of the map. The feedback I've received has been positive and I'm sure it'll improve once Mav has finished working on it.
Re: Imdaar: Shore
Posted: Fri Jan 15, 2010 10:23 pm
by Eggman
myers73 wrote:like the map aesthetic feel, but how is gameplay?
As a tester, I can say it was easily some of the most fun I've had in a while playing a mod map.
Re: Imdaar: Shore
Posted: Sat Jan 16, 2010 9:09 pm
by bobfinkl
Looks great overall, really like the layout and environment, only problem i have with it is I really dislike the kashyyyk sky in general it just has poor quality texture, perhaps this could be improved upon

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