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Plasma Grenade and explosion

Posted: Mon Oct 20, 2008 10:46 am
by computergeek
tsurugi13 made a plasma grenade awhile ago, so I edited the colors in an explosion for it in Particle Editor
Here it is
Dropbox

Screenies
Hidden/Spoiler:
Image
Image
Image
It sticks too
Readme
Hidden/Spoiler:
This is the explosion effect files for tsurugi13's PLasma Grenade. I got permission from
to include the odf files for your convenience.
You MAY use this in any of your maps but be sure to credit me (computergeek)

HOW TO USE
Make sure you have a mod map made with the mod tools. THIS CANNOT BE ADDED TO ANY MAP ALREADY IN THE GAME (unless of course you make your own)
Copy over the Common folder from the Sides folder in the assets to your DATA_ABC/Sides.
Go to the assets and get all the files required for the unit you want to give this to.
Place them in the right folders inside of the pge folder. (.reqs go in the req foler, .odfs in the odf folder, .mshs and .tgas in the msh folder)
Go to DATA_ABC/Build/Sides and make a new folder called pge
copy the clean and munge .bats from another folder there (such as all or rep)
Open you lua (located in DATA_ABC/Common/Scripts/ABC) and scroll down to the part that looks like this-
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\n1.lvl",
"all_fly_n1")
ReadDataFile("dc:SIDE\\Kwing.lvl",
"all_fly_kwing")
ReadDataFile("dc:SIDE\\dwarfspider.lvl",
"cis_walk_dwarfspider")
ReadDataFile("dc:SIDE\\gar.lvl",
"gar_inf_soldier",
"gar_inf_temple_vanguard",
"gar_inf_pilot",
"gar_inf_temple_soldier",
"gar_inf_vanguard")
ReadDataFile("dc:SIDE\\vehicles.lvl",
"all_fly_bwing",
"all_fly_virago",
"bes_fly_cloudcar",
"all_hover_hovernaut",
"imp_fly_tiephantom",
"all_fly_kwing",
"rep_fly_v19",
"rep_fly_obiwanstarfighter",
"all_fly_moldy_crow",
"all_fly_falcon")

Under all that add
ReadDataFile("dc:SIDE\\pge.lvl",
"your unit's odf name here")
Make sure you change it to your unit's odf name (such as rep_inf_ep3_rifleman)
Now save your lua and open up Visual Munge (if you don't know where this is, what are you doing trying to add a new side? [It's in DATA_ABC/Build])
where there is a drop down box click the arrow to open it and select Common
Munge
Now select pge from the drop down box
Munge
Now test it out!

CREDITS
tsurugi13 for the plasma grenade

CREDITS FOR THE PARTICLE EDITOR FIX

AceMastermind - Tutorial on GT that provided the basis for the layout
woner11 - The concept that one or more of the .lvl files from data\_lvl_pc were needed
Fingerfood - Assembly and releasing it


THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A
DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

Re: Plasma Grenade and explosion

Posted: Mon Oct 20, 2008 5:58 pm
by Sky_216
ooohhh, very nice. Can I make one suggestion though?

Edit the rockettrail with PE as well and remove the smoke.

Re: Plasma Grenade and explosion

Posted: Mon Oct 20, 2008 9:34 pm
by Delta 47
Ooo nice, love the blue.

Re: Plasma Grenade and explosion

Posted: Tue Oct 21, 2008 12:40 am
by computergeek
The trail is supposed to be there (I think)
I'll play Halo later and see
And thanks for the nice comments

Re: Plasma Grenade and explosion

Posted: Sat Oct 25, 2008 1:06 pm
by Blade
Is there anyway to make the glow slightly smaller? I seem to remember the one's in Halo having not as much glow.

Re: Plasma Grenade and explosion

Posted: Sat Oct 25, 2008 1:09 pm
by computergeek
What do you mean by "glow"?
Do you mean the size of the explosion?

Re: Plasma Grenade and explosion

Posted: Sun Oct 26, 2008 1:22 pm
by Blade
I meant the glow of the grenade (like while it's in the air, before it explodes).

Re: Plasma Grenade and explosion

Posted: Sun Oct 26, 2008 1:28 pm
by Revan_Malak
Wow cool grenade, just to ask what does it replace/add?

Re: Plasma Grenade and explosion

Posted: Sun Oct 26, 2008 2:56 pm
by AQT
^Look at the Readme.

Re: Plasma Grenade and explosion

Posted: Mon Oct 27, 2008 12:09 am
by computergeek
Modders can use it to add a grenade for their units
Thanks AQT

Re: Plasma Grenade and explosion

Posted: Mon Oct 27, 2008 10:39 pm
by Sky_216
Hmmm...just a question from an effects maker..what did you base that explosion on (ie which explosion did you edit in PE to get it?).

Re: Plasma Grenade and explosion

Posted: Tue Oct 28, 2008 1:41 am
by computergeek
com_sfx_explosion_xl.fx
I just thought "The bigger the better!", besides the new version I'm working on is better (took out the ring thing)
*Edit*
tsurgi sent me a new plasma grenade .fx file, and I will post it soon along with new screens