Black Skins Ingame [Solved]

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Null_1138
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Black Skins Ingame [Solved]

Post by Null_1138 »

I've got the engineer and officer ingame, but they're black (I do have custom skins for them):

ImageImageImageImage

Here's their odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "imp_inf_default_engineer"


[Properties]

GeometryName = "imp_inf_atstpilot"
GeometryLowRes = "imp_inf_atstpilot_low1"
FirstPerson = "IMP\imppilot;imp_1st_pilot"[/code][code][GameObjectClass]
ClassParent = "imp_inf_default_officer"

[Properties]

GeometryName = "imp_inf_officer"
GeometryLowRes = "imp_inf_officer_low1"
//FirstPerson = "IMP\impoff;imp_1st_officer"
FirstPerson = "IMP\imppilot;imp_1st_pilot"[/code]
I've saved my custom skins as the corresponding odf title, but that ^black^ happens. Anyone know how to fix this? Do I need to post lua's or something too? Thanks.
Last edited by Null_1138 on Fri Oct 31, 2008 6:05 pm, edited 1 time in total.
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RED51
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Re: Black Skins Ingame

Post by RED51 »

Did you get any errors after the munge was finished? Also, you don't name the skin after the odf, you name it after the msh file.
Null_1138
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Re: Black Skins Ingame

Post by Null_1138 »

Oh no, I meant to say msh.

Here are the actual names: "imp_inf_atstpilot.tga" "imp_inf_officer.tga"

And I don't remember there being any errors... But I'll remunge, which should do nothing.
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Maveritchell
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Re: Black Skins Ingame

Post by Maveritchell »

If you'd looked inside the .msh file, you would see that the .tga files they call for are really "test_inf_atstpilot.tga" and "test_inf_officer.tga"
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Re: Black Skins Ingame

Post by Null_1138 »

So... rename "imp_inf_atstpilot.tga" and "imp_inf_officer.tga" to "test_inf_atstpilot.tga" and "test_inf_officer.tga?"

EDIT: OR... go into the msh's, and rename all the "test_inf_"'s to "imp_inf_"'s?

EDIT2: It works, and it was the former. :wink: Thanks Mav and RED.
Last edited by Null_1138 on Fri Oct 31, 2008 6:04 pm, edited 1 time in total.
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Re: Black Skins Ingame

Post by AQT »

Either way is acceptable but the first way is easier in my opinion. The second way requires a hex editor.
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