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Finer control over object positioning? [Solved]

Posted: Sun Aug 16, 2009 9:44 pm
by Superm9
Hello,

Sorry if this has been asked before (I can't figure out the right combination of words to search for using the search engine), but is there some method of getting finer control over object placement in ZE? I know that you can manually input in height at least down to the hundredth of a unit (although it irriatingly rounds to the nearest unit when you move the object anywhere :cpu: ) but is there some similar method of getting very fine object placement in the other two dimensions? I'm trying to position a wall very specifically in ZE right now, and it either ends up with a noticable gap between it and the next wall, or it embeds itself through the next wall (which ends up making a weird x-shape at the corners). Is there some way to have the objects move in smaller units? (e.g, if the default unit is one unit, can an object be moved in .5-units, .2-units, etc., or can you manually punch in smaller units like with height, or...?)

Thanks!

Re: Finer control over object positioning?

Posted: Sun Aug 16, 2009 9:53 pm
by Frisbeetarian
Might I suggest you use the snapping feature documented in the Zeroeditor_guide.doc.

Re: Finer control over object positioning?

Posted: Sun Aug 16, 2009 9:53 pm
by bobfinkl
When in the object placement mode there is a button on the left called "Grid" and it's highlighted yellow, click on it and it should become grey, after that you can move your objects much more easily and without the rounding to the next number.

Re: Finer control over object positioning?

Posted: Sun Aug 16, 2009 10:58 pm
by Eggman
And while we're on the subject, the rotate button right next to the grid button works in a similar way. By default it's off, so you can rotate objects freely, but you can turn it on and rotate the object by a fixed degree (especially useful for moving objects in 90 degree increments).

Re: Finer control over object positioning?

Posted: Sun Aug 16, 2009 11:26 pm
by Maveritchell
And if none of that works, you can always manually align your objects directly in your .wld or .lyr file - you can control the positioning much more precisely there.

Precise object placement in ZE

Posted: Mon Aug 17, 2009 12:51 am
by AceMastermind

Re: Finer control over object positioning?

Posted: Tue Aug 18, 2009 3:26 pm
by Superm9
Thanks for all the help, problem solved! :thumbs: