Finer control over object positioning? [Solved]
Posted: Sun Aug 16, 2009 9:44 pm
Hello,
Sorry if this has been asked before (I can't figure out the right combination of words to search for using the search engine), but is there some method of getting finer control over object placement in ZE? I know that you can manually input in height at least down to the hundredth of a unit (although it irriatingly rounds to the nearest unit when you move the object anywhere
) but is there some similar method of getting very fine object placement in the other two dimensions? I'm trying to position a wall very specifically in ZE right now, and it either ends up with a noticable gap between it and the next wall, or it embeds itself through the next wall (which ends up making a weird x-shape at the corners). Is there some way to have the objects move in smaller units? (e.g, if the default unit is one unit, can an object be moved in .5-units, .2-units, etc., or can you manually punch in smaller units like with height, or...?)
Thanks!
Sorry if this has been asked before (I can't figure out the right combination of words to search for using the search engine), but is there some method of getting finer control over object placement in ZE? I know that you can manually input in height at least down to the hundredth of a unit (although it irriatingly rounds to the nearest unit when you move the object anywhere
Thanks!