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Munging Shell
Posted: Wed Mar 11, 2009 10:15 am
by Commander_Cody771
Ok so I've made some changes to the Shell now how do I munge it?
Re: Munging Shell
Posted: Wed Mar 11, 2009 2:33 pm
by [RDH]Zerted
In VisualMunge, check Shell.
Re: Munging Shell
Posted: Wed Mar 11, 2009 2:47 pm
by Commander_Cody771
But it's the Shell in the assets folder.
Re: Munging Shell
Posted: Wed Mar 11, 2009 2:53 pm
by Teancum
Move it to /data_[yourmap]/. I would warn you that folks probably won't like shell mods. If you change the shell it's gonna conflict with the 1.3 patch, and folks won't like that. If it's for your own purposes however, have at it.

Re: Munging Shell
Posted: Wed Mar 11, 2009 3:15 pm
by Commander_Cody771
ok so I modded the logo .TGA and I munged and I don't see any change. Where would I see it. I want to see it when it's scrolling through who made the game and all.
Re: Munging Shell
Posted: Wed Mar 11, 2009 6:43 pm
by Frisbeetarian
All the logos fall under ifs_legal.
Re: Munging Shell
Posted: Wed Mar 11, 2009 9:31 pm
by Teancum
And you have to manually move over shell.lvl. It doesn't do it for you.
Re: Munging Shell
Posted: Wed Mar 11, 2009 10:22 pm
by Commander_Cody771
I looked in my mods addon folder and I don't see the shell there.
Re: Munging Shell
Posted: Wed Mar 11, 2009 11:03 pm
by [RDH]Zerted
You have to copy your munged shell.lvl from your map's data_XXX\_LVL_PC\ folder and replace your game's shell.lvl at GameData\DATA\_LVL_PC\
If you have the v1.3 patch installed then your game will crash on start-up (v1.3 changes some functions in common.lvl that the shell uses). The only way to fix that is to uninstall the v1.3 patch before you replace the shell.lvl. Sadly I lost the source code to the v1.3 patch, so we no longer directly replace ingame.lvl, common.lvl, or shell.lvl. Depending on what your end goals are, scripting related things can be done through the use of a custom user script or a custom Galactic Conquest (cGC) script (the script doesn't have to add a cGC, it could mess with any global variables or load in new content). I think the cGC scripts are loaded at the end of shell_interface.lua.
Re: Munging Shell
Posted: Thu Mar 12, 2009 12:31 am
by Frisbeetarian
[RDH]Zerted wrote:If you have the v1.3 patch installed then your game will crash on start-up...
It didn't for me. When I was playing around with the EntityMatrix stuff, I just moved the shell.lvl into a different folder and added the shell.lvl that I had just munged from the assets and it worked fine.
Re: Munging Shell
Posted: Thu Mar 12, 2009 5:57 am
by Teancum
Ditto. I've used my own shell with the 1.3 patch. Not trying to contradict, just letting you know.

Re: Munging Shell
Posted: Thu Mar 12, 2009 10:32 am
by Commander_Cody771
It didn't crash for me either. But still no logo change.
Re: Munging Shell
Posted: Thu Mar 12, 2009 12:34 pm
by Frisbeetarian
What did you change and where are you putting your shell.lvl?
Re: Munging Shell
Posted: Thu Mar 12, 2009 2:33 pm
by Commander_Cody771
When you first start the game up and it's scrolling through all of the logos.
Re: Munging Shell
Posted: Thu Mar 12, 2009 3:35 pm
by Frisbeetarian
That didn't answer either one of my questions, nay, it just repeated what you had already said.
Re: Munging Shell
Posted: Fri Mar 13, 2009 10:47 am
by Commander_Cody771
Frisbeetarian wrote:What did you change and where are you putting your shell.lvl?
Oops. Misread the question.

I changed the logo.tga file and I put my new shell in to my BF 2's GameData\DATA\_LVL_PC.