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Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 10:01 am
by kinetosimpetus
They look great!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 11:05 am
by Delta-1035
Woah, they look really good!

Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 1:09 pm
by RogueKnight
Thanks to Fragme!, I now have an efficient way to UV all my models. To start out, The new HD Mandalorian helmet;

Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 1:59 pm
by theultimat
@Dragonum: Very nice models.
@DRK: What is this new efficient way?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 2:59 pm
by RogueKnight
theultimat wrote:@DRK: What is this new efficient way?
Roadkill.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 3:39 pm
by theultimat
DarthRogueKnight wrote:theultimat wrote:@DRK: What is this new efficient way?
Roadkill.
Awesome. Checking this out now.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 8:20 pm
by fai222
Anyone want to throw in a tutorial on how to do this in XSI? With the edge-cut-thingy and all that for us not very experienced XSI users?

Personally i don't know how to do any of the things described in any tutorial i have found. Its like they expect us to know how to do everything already..

Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 8:22 pm
by RogueKnight
fai222 wrote:Anyone want to throw in a tutorial on how to do this in XSI? With the edge-cut-thingy and all that for us not very experienced XSI users?

Just use roadkill, its probably easier.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 8:26 pm
by fai222
You mean the Roadkill standalone program? I have downloaded it, but i cant even find out how to rotate my model after loading it into the program.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 8:35 pm
by RogueKnight
fai222 wrote:You mean the Roadkill standalone program? I have downloaded it, but i cant even find out how to rotate my model after loading it into the program.

alt+right click
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 8:38 pm
by AceMastermind
fai222 wrote:...I have downloaded it, but i cant even find out how to rotate my model after loading it into the program...
That's why you should download and
read the
Manual also, but the
Model Showcase Thread isn't the place for Roadkill discussion, please start a new topic for that.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 8:43 pm
by fai222
Yeah, sorry about that. Ill try and remember next time.

Thanks for the answers!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 10:29 pm
by RepSharpshooter
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Dec 31, 2009 10:55 pm
by Master_Ben
Cou cannot contend with the POWAAAAAHHHH of the swively side.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Jan 01, 2010 3:38 pm
by destructo_bot
RepSharpshooter wrote:

Pretty cool, what's it for?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Jan 01, 2010 8:09 pm
by Null_1138
destructo_bot wrote:RepSharpshooter wrote:

Pretty cool, what's it for?
Sitting.
Nice chair Rep.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Jan 01, 2010 10:01 pm
by Challenger33
That chair looks quite good, Rep.
Shaded with Wireframe:
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Jan 01, 2010 10:04 pm
by RepSharpshooter
Hey that looks great.

We should make a coruscant map or something...
EDIT: Oh and credit to Sith J Cull for the base textures.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Jan 02, 2010 2:00 am
by redgroupclan
Ahh the nostalgia...
Looking in this thread again makes me want to go make a model in XSI...
Too bad I was never very good with it. And now I've probably forgotten some controls.
Nice models
That chair is going straight to the Emperor's throne room.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Jan 02, 2010 2:36 am
by Challenger33
RepSharpshooter wrote:Hey that looks great.

We should make a coruscant map or something...
EDIT: Oh and credit to Sith J Cull for the base textures.
Thanks, and that'd be pretty cool, now that I think about it...