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Re: Battlefront 40k Beta Map Released (v1.1 link in last post)

Posted: Sun Apr 13, 2008 11:54 am
by Jawaraider
Scout thing: Worth a try I guess. In the next version I was planning to use the has solo stormie model without helmet as a scout, but I just ended up with that one right now.

Chaos Marines: Yeah, but I used that one for variation. I guess all the chaos marines doesn't have exactly the same armor. Both standard and chas space marines need new models, none of the shipped ones really fit the role.

Space Marine Weapons: I know that, I just couldn't find a bolter model and I used that one for variation. If I get a bolter model I will use the current bolter as plasmagun.

Melee/Ships/Vehicles: I only got lightsaber and vibrosword models for melee for now, Not sure how to change the sounds yet but I agree, at least the shotgun sound is hearable during fighting. I consentrated on units firstly, right now Im starting focusing on weapons. And I do have some vehicles (whirvlewind, landspeeder etc), but they are all reskins.

Thanks for the critics/comments. Jus remember, it's hard to get everything look right in a reskin only mod, specially when dealing with WH40k with all its bulky, detailed and big units and weapons, using only shipped models form swbf2.

Apearently you edited your post while I was writing.
But Those are all good ideas, some I have tried (eldar walkers and speeders for example) and I will try the other ones too.

Re: Battlefront 40k Beta Map Released (v1.1 link in last post)

Posted: Sun Apr 13, 2008 12:02 pm
by Jawaraider
revanshan wrote:
Jawaraider wrote:Jus remember, it's hard to get everything look right in a reskin only mod, specially when dealing with WH40k with all its bulky, detailed and big units and weapons, using only shipped models form swbf2.
I know, perhaps you should asks other modders to help you. maybe not for the skins and armours but at least for the weapon models space ships and stuff.
Somebody wolounteered to do a boltgun in the last thread, can't remember who but I think he forgot. I asked in the request thread but I guess it wasn't noticed.
And btw I tried the drone/flying skull thing but it kinda messed itself up because the new texxture overrided for all the factions and such.

Re: Battlefront 40k Beta Map Released (v1.1 link in last post)

Posted: Sun Apr 13, 2008 1:34 pm
by Jawaraider
Ok, mod development will be discussed in the WIP topic thats being unlocked again. This thread will be used for releases only from now on.

Re: Battlefront 40k Beta Map Released (v1.1 link in last post)

Posted: Sun Apr 13, 2008 2:05 pm
by Jawaraider
revanshan wrote:Could you post the link?
The WIP topic? Here: http://www.gametoast.com/forums/viewtop ... 0&start=45

Re: Battlefront 40k Beta Map Released (v1.1 link in last post)

Posted: Sun Nov 02, 2008 12:14 pm
by Delta40
Hey can you give another link to 1.1? the other one isn't working and i cant find it on file front sorry for Bumping if i am

Re: Battlefront 40k Beta Map Released (v1.1 link in last post)

Posted: Sun Nov 02, 2008 2:41 pm
by Maveritchell
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Please don't bump topics over 30 days old. It is against The Rules.

If you're looking for this file, please search for it in the Links to SWBF-2 Maps + Mods + Sources thread. If you can't find the file in one of the many links there (most links are in the first post) please ask for it in that topic.

Thanks, Staff

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