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Re: Caleb's Random-ish Model Release Thread
Posted: Sat Mar 08, 2008 11:22 am
by Aman/Pinguin
Remember you must set the chaingun to use the rifle Animation in the ODF with this line:
In the Properties section.
Re: Caleb's Random-ish Model Release Thread
Posted: Sat Mar 08, 2008 1:18 pm
by Caleb1117
The mesh in the download has a different name, make sure you change the msh thats called in the ODF.
Re: Caleb's Random-ish Model Release Thread
Posted: Sat Mar 08, 2008 1:25 pm
by Grev
[WeaponClass]
ClassParent = "com_weap_inf_chaingun"
GeometryName = "rep_weap_underhand_chaingun2.msh"
[Properties]
GeometryName = "rep_weap_inf_chaingun"
HighResGeometry = "rep_1st_weap_inf_chaingun"
OrdnanceName = "rep_weap_inf_chaingun_ord"
SecondaryOrdnanceName = "com_weap_inf_chaingun_tracer"
SecondaryOrdnancePeriod = 5
AnimationBank = "rifle"
//******************************************************
//*************** SOUND ****************
//******************************************************
ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
WarmUpSound = "rep_weap_inf_chaingun_spin"
WarmUpSoundStartPitch = 0.5
WarmUpSoundFadeInTime = 0.2
WarmUpSoundFadeOutTime = 0.2
BarrelSound = "rep_weap_inf_chaingun_fire"
BarrelSoundFadeInTime = 0.2
BarrelSoundFadeOutTime = 0.1
Re: Caleb's Random-ish Model Release Thread
Posted: Sat Mar 08, 2008 1:27 pm
by Caleb1117
Grev wrote:[WeaponClass]
ClassParent = "com_weap_inf_chaingun"
GeometryName = "rep_weap_underhand_chaingun2.msh"
[Properties]
GeometryName = "rep_weap_inf_chaingun"
HighResGeometry = "rep_1st_weap_inf_chaingun"
OrdnanceName = "rep_weap_inf_chaingun_ord"
SecondaryOrdnanceName = "com_weap_inf_chaingun_tracer"
SecondaryOrdnancePeriod = 5
AnimationBank = "rifle"
//******************************************************
//*************** SOUND ****************
//******************************************************
ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
WarmUpSound = "rep_weap_inf_chaingun_spin"
WarmUpSoundStartPitch = 0.5
WarmUpSoundFadeInTime = 0.2
WarmUpSoundFadeOutTime = 0.2
BarrelSound = "rep_weap_inf_chaingun_fire"
BarrelSoundFadeInTime = 0.2
BarrelSoundFadeOutTime = 0.1
Gotta change those too.
Re: Caleb's Random-ish Model Release Thread
Posted: Sat Mar 08, 2008 1:56 pm
by Thunder
do you have the mesh in rep/msh
and rep/msh/PC?
worked for me
Re: Caleb's Random-ish Model Release Thread
Posted: Thu May 01, 2008 10:28 am
by Caleb1117
The time has come again!
This pack is a collection of models that include:
A Raxus Prime style junk bunker
A KotOR Czerka Sandcrawler
Helms Deep wall section (old model, low quality)
Helms Deep keep (old model, Low quality)
A KotOR Jedi chair (ported from JKA custom model with permission)
A Bench of the same style
Machinist Table
Pressure tank
3 Sets of Shelving units
A Small building (low quality)
Jedi Statue
Spider Web
KotOR Hammer Head ship
Under Handed Chaingun (
Clone Wars style, Previously released on GT)
Comes with improved animations, by Syth, just put the zaabin, zafbin, and anims files in your side's Munged folder,
and add the line: AnimationName = "gunner" to the unit's ODF.
Thanks (from me) goes to:
FragMe! & Manderek I'm exceedingly Grateful, I'm literally nothing without handy exporters
Syth Making the improved chaingun anims
WHO YOU SHOULD CREDIT:
Caleb1117 Models
Syth Imporoved chaingun animations for the Under Handed Chaingun
Expect to see this pack on SWBFfiles Soon.
DOWNLOAD LINK
http://files.filefront.com/Calebs+model ... einfo.html
PICTURES
And many more.
Thank You, and enjoy!
[GT]Caleb1117
Re: Caleb's Random-ish Model Release Thread
Posted: Thu May 01, 2008 10:58 am
by wazmol
Thanks a lot caleb! Your the man!
Re: Caleb's Model Release Thread (Updated 5/01/08)
Posted: Thu May 01, 2008 12:45 pm
by MandeRek
SWEEEEET :Q_________________________________
Start making a map with your AWESOME KotOR models
NOW!
Well done man!

Re: Caleb's Model Release Thread (Updated 5/01/08)
Posted: Thu May 01, 2008 4:52 pm
by The_Emperor
Love it. Are you still working on Dantooine?
Re: Caleb's Random-ish Model Release Thread
Posted: Thu May 01, 2008 5:09 pm
by Aman/Pinguin
Caleb1117 wrote:

I always grin when I see that one, because it looks so cool.

Re: Caleb's Model Release Thread (Updated 5/01/08)
Posted: Sat May 03, 2008 1:53 pm
by jedi_pilot
Wow, your models keep getting better

. Thank's

!!!
Re: Caleb's Model Release Thread (Updated 5/01/08)
Posted: Thu Jul 03, 2008 6:58 pm
by theITfactor
can you add some lowrez to the Hammerhead class ship? It would be much appreciated.

Re: Caleb's Model Release Thread (Updated 5/01/08)
Posted: Tue Jul 22, 2008 11:35 pm
by computergeek
Sorry for the bump, but there is no .odf for the Hammer Head ship
Re: Caleb's Model Release Thread (Updated 5/01/08)
Posted: Wed Jul 23, 2008 4:37 am
by Aman/Pinguin
Re: Caleb's Model Release Thread (Updated 5/01/08)
Posted: Wed Jul 23, 2008 11:28 am
by computergeek
Ok, thanks
Re: Caleb's Model Release Thread (Updated 5/01/08)
Posted: Sun Aug 03, 2008 1:37 pm
by Caleb1117
Ok here we go now, KotOR player models.
Carth Onasi
Canderous Ordo
KotOR Era Mandalorian
*Note* They aren't perfect, theres a slight problem with the way Carth and Canderous wrists' where rendered. I hope to fix it, at some point but it's not a huge priority.
Who I would like to thank:
Gogie - Galactic Marine Mando texture
*Unknown* - Whoever made the original storm trooper Han solo mando texture. (Vyse?)
FragMe! - Exporting, Advise, and teaching me "The thing wot needed to be done by me to defeet da enimies!" *grumble*pelvis*grumble*
MandeRek - Helping me through a few beta stages of the models, Advise, and exporting.
Pandemic - Han Solo & Stormtrooper & Galactic Marine models
RepSharpShooter - Mesh Importer Program
Whew.
Who you credit:
Caleb1117 - Making the models and the Carth and Canderous textures
Gogie and *Unknown*(Vyse?) - Textures for Mandalorians.
Download Link:
MediaFire
Re: Caleb's Model Release Thread (Updated 8/03/08)
Posted: Sun Aug 03, 2008 2:00 pm
by PhantoM

That Mandalorian skin is ∞ times better than my Neo-Crusader skin.
Re: Caleb's Model Release Thread (Updated 8/03/08)
Posted: Sun Aug 03, 2008 2:53 pm
by MandeRek
Sweet man, very sweet! These models should have been made much earlier, you've done an amazing job!! Off they go in the KotOR sides!!

Re: Caleb's Model Release Thread (Updated 8/03/08)
Posted: Sun Aug 03, 2008 4:12 pm
by obiboba3po
i love that mandalorian. i think ill be using him. so...who exactly do i credit caleb?
Re: Caleb's Model Release Thread (Updated 5/01/08)
Posted: Sun Aug 03, 2008 6:31 pm
by Caleb1117
Caleb1117 wrote:
Who you credit:
Caleb1117 - Making the models and the Carth and Canderous textures
Gogie and *Unknown*(Vyse?) - Textures for Mandalorians.
I'm 99% sure that Vyse made that one texture, so: myself, Gogie, and Vyse.