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Re: Caleb's Random-ish Model Release Thread

Posted: Sat Mar 08, 2008 11:22 am
by Aman/Pinguin
Remember you must set the chaingun to use the rifle Animation in the ODF with this line:

Code: Select all

AnimationBank           = "rifle"
In the Properties section.

Re: Caleb's Random-ish Model Release Thread

Posted: Sat Mar 08, 2008 1:18 pm
by Caleb1117
The mesh in the download has a different name, make sure you change the msh thats called in the ODF.

Re: Caleb's Random-ish Model Release Thread

Posted: Sat Mar 08, 2008 1:25 pm
by Grev
[WeaponClass]
ClassParent = "com_weap_inf_chaingun"
GeometryName = "rep_weap_underhand_chaingun2.msh"

[Properties]

GeometryName = "rep_weap_inf_chaingun"
HighResGeometry = "rep_1st_weap_inf_chaingun"

OrdnanceName = "rep_weap_inf_chaingun_ord"

SecondaryOrdnanceName = "com_weap_inf_chaingun_tracer"
SecondaryOrdnancePeriod = 5

AnimationBank = "rifle"

//******************************************************
//*************** SOUND ****************
//******************************************************

ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"

WarmUpSound = "rep_weap_inf_chaingun_spin"
WarmUpSoundStartPitch = 0.5
WarmUpSoundFadeInTime = 0.2
WarmUpSoundFadeOutTime = 0.2

BarrelSound = "rep_weap_inf_chaingun_fire"
BarrelSoundFadeInTime = 0.2
BarrelSoundFadeOutTime = 0.1

Re: Caleb's Random-ish Model Release Thread

Posted: Sat Mar 08, 2008 1:27 pm
by Caleb1117
Grev wrote:[WeaponClass]
ClassParent = "com_weap_inf_chaingun"
GeometryName = "rep_weap_underhand_chaingun2.msh"

[Properties]

GeometryName = "rep_weap_inf_chaingun"
HighResGeometry = "rep_1st_weap_inf_chaingun"


OrdnanceName = "rep_weap_inf_chaingun_ord"

SecondaryOrdnanceName = "com_weap_inf_chaingun_tracer"
SecondaryOrdnancePeriod = 5

AnimationBank = "rifle"

//******************************************************
//*************** SOUND ****************
//******************************************************

ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"

WarmUpSound = "rep_weap_inf_chaingun_spin"
WarmUpSoundStartPitch = 0.5
WarmUpSoundFadeInTime = 0.2
WarmUpSoundFadeOutTime = 0.2

BarrelSound = "rep_weap_inf_chaingun_fire"
BarrelSoundFadeInTime = 0.2
BarrelSoundFadeOutTime = 0.1

Gotta change those too.

Re: Caleb's Random-ish Model Release Thread

Posted: Sat Mar 08, 2008 1:56 pm
by Thunder
do you have the mesh in rep/msh
and rep/msh/PC?
worked for me

Re: Caleb's Random-ish Model Release Thread

Posted: Thu May 01, 2008 10:28 am
by Caleb1117
The time has come again!

This pack is a collection of models that include:

A Raxus Prime style junk bunker
A KotOR Czerka Sandcrawler
Helms Deep wall section (old model, low quality)
Helms Deep keep (old model, Low quality)
A KotOR Jedi chair (ported from JKA custom model with permission)
A Bench of the same style
Machinist Table
Pressure tank
3 Sets of Shelving units
A Small building (low quality)
Jedi Statue
Spider Web
KotOR Hammer Head ship


Under Handed Chaingun (Clone Wars style, Previously released on GT)

Comes with improved animations, by Syth, just put the zaabin, zafbin, and anims files in your side's Munged folder,
and add the line: AnimationName = "gunner" to the unit's ODF.


Thanks (from me) goes to:
FragMe! & Manderek I'm exceedingly Grateful, I'm literally nothing without handy exporters
Syth Making the improved chaingun anims



WHO YOU SHOULD CREDIT:
Caleb1117 Models
Syth Imporoved chaingun animations for the Under Handed Chaingun



Expect to see this pack on SWBFfiles Soon.

DOWNLOAD LINK
http://files.filefront.com/Calebs+model ... einfo.html

PICTURES

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

And many more.



Thank You, and enjoy!
[GT]Caleb1117

Re: Caleb's Random-ish Model Release Thread

Posted: Thu May 01, 2008 10:58 am
by wazmol
Thanks a lot caleb! Your the man!

Re: Caleb's Model Release Thread (Updated 5/01/08)

Posted: Thu May 01, 2008 12:45 pm
by MandeRek
SWEEEEET :Q_________________________________

Start making a map with your AWESOME KotOR models NOW!

Well done man! ;)

Re: Caleb's Model Release Thread (Updated 5/01/08)

Posted: Thu May 01, 2008 4:52 pm
by The_Emperor
Love it. Are you still working on Dantooine?

Re: Caleb's Random-ish Model Release Thread

Posted: Thu May 01, 2008 5:09 pm
by Aman/Pinguin
Caleb1117 wrote: Image
I always grin when I see that one, because it looks so cool. :)

Re: Caleb's Model Release Thread (Updated 5/01/08)

Posted: Sat May 03, 2008 1:53 pm
by jedi_pilot
Wow, your models keep getting better :D . Thank's :thumbs: !!!

Re: Caleb's Model Release Thread (Updated 5/01/08)

Posted: Thu Jul 03, 2008 6:58 pm
by theITfactor
can you add some lowrez to the Hammerhead class ship? It would be much appreciated. :wink:

Re: Caleb's Model Release Thread (Updated 5/01/08)

Posted: Tue Jul 22, 2008 11:35 pm
by computergeek
Sorry for the bump, but there is no .odf for the Hammer Head ship

Re: Caleb's Model Release Thread (Updated 5/01/08)

Posted: Wed Jul 23, 2008 4:37 am
by Aman/Pinguin
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "<insert msh file name here>.msh"

[Properties]

GeometryName = "<insert msh file name here>"
FoleyFXGroup = "metal_foley"

Re: Caleb's Model Release Thread (Updated 5/01/08)

Posted: Wed Jul 23, 2008 11:28 am
by computergeek
Ok, thanks

Re: Caleb's Model Release Thread (Updated 5/01/08)

Posted: Sun Aug 03, 2008 1:37 pm
by Caleb1117
Ok here we go now, KotOR player models.

Carth Onasi
Hidden/Spoiler:
Added his charismatic hair bangs, shoulder pads, the pad/plate thing at the top of his boots, tweaked his head hair and nose, and altered the UV's.

Image
Image
Image

Along with a re-haul of the texture.
Canderous Ordo
Hidden/Spoiler:
Mostly a new skin, but I made his upper arms bigger, and tweaked the hair shape again.
Image
Image
KotOR Era Mandalorian
Hidden/Spoiler:
Gogie said he would make one, but alas, he is gone again.
I used the Mando skin I had for the Storm Trooper Han Solo model, removed the head from the model and skin, and replaced it with the Galactic Marine head, and the bits from Gogie's Galactic Marine Mandalorian texture.

So it has the armor, and detail from the Stormtrooper body, and the realistic head from the galactic marine.


Image
Image
Image
Comes in all three KotOR colors.
*Note* They aren't perfect, theres a slight problem with the way Carth and Canderous wrists' where rendered. I hope to fix it, at some point but it's not a huge priority.

Who I would like to thank:

Gogie - Galactic Marine Mando texture
*Unknown* - Whoever made the original storm trooper Han solo mando texture. (Vyse?)
FragMe! - Exporting, Advise, and teaching me "The thing wot needed to be done by me to defeet da enimies!" *grumble*pelvis*grumble*
MandeRek - Helping me through a few beta stages of the models, Advise, and exporting.
Pandemic - Han Solo & Stormtrooper & Galactic Marine models
RepSharpShooter - Mesh Importer Program

Whew.

Who you credit:
Caleb1117 - Making the models and the Carth and Canderous textures
Gogie and *Unknown*(Vyse?) - Textures for Mandalorians.

Download Link:

MediaFire

Re: Caleb's Model Release Thread (Updated 8/03/08)

Posted: Sun Aug 03, 2008 2:00 pm
by PhantoM
:eek: That Mandalorian skin is ∞ times better than my Neo-Crusader skin.

Re: Caleb's Model Release Thread (Updated 8/03/08)

Posted: Sun Aug 03, 2008 2:53 pm
by MandeRek
Sweet man, very sweet! These models should have been made much earlier, you've done an amazing job!! Off they go in the KotOR sides!! :D

Re: Caleb's Model Release Thread (Updated 8/03/08)

Posted: Sun Aug 03, 2008 4:12 pm
by obiboba3po
i love that mandalorian. i think ill be using him. so...who exactly do i credit caleb?

Re: Caleb's Model Release Thread (Updated 5/01/08)

Posted: Sun Aug 03, 2008 6:31 pm
by Caleb1117
Caleb1117 wrote:
Who you credit:
Caleb1117 - Making the models and the Carth and Canderous textures
Gogie and *Unknown*(Vyse?) - Textures for Mandalorians.

I'm 99% sure that Vyse made that one texture, so: myself, Gogie, and Vyse.