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Re: Dark Times II: Rising Son

Posted: Sun Dec 06, 2009 3:08 pm
by Maveritchell
Xavious wrote:This might just be me, but I don't see why it matters so much. It's just one little detail.
It'll be good practice; I haven't done tentacles on a character before and I might as well do it once.

Re: Dark Times II: Rising Son

Posted: Sun Dec 06, 2009 5:05 pm
by Dom380
also I think to see this level of quality, adding things that you wont reall see but are still cool

Re: Dark Times II: Rising Son

Posted: Mon Dec 07, 2009 11:57 am
by DarthD.U.C.K.
i agree, one small detail makes the map/mod just a tiny little little bit better, but the more details you have the more better the map gets

Re: Dark Times II: Rising Son

Posted: Mon Dec 07, 2009 3:19 pm
by RevanSithLord
Sometimes, though, little details may make or break a map, depending on how one does it, but I know this tiny detail would definitely be awesome and help out. At least, in my opinion. Nice work, Mav. Keep it up!

Re: Dark Times II: Rising Son

Posted: Tue Dec 08, 2009 10:41 pm
by CaptainOrdo
Well if you can do it, the hilt models wont be hard as they are normal characters lightsabers. (Luke, half of Maul's, Vader, Kota, Shaak Ti, etc.)

Re: Dark Times II: Rising Son

Posted: Wed Dec 09, 2009 12:56 am
by Maveritchell
CaptainOrdo wrote:Well if you can do it, the hilt models wont be hard as they are normal characters lightsabers. (Luke, half of Maul's, Vader, Kota, Shaak Ti, etc.)
I know that the models themselves are not tough; I already am using all those for the mod already - I've been working on adding this for the past couple of days, and while it looks fine it doesn't seem to add a whole lot of the tentacle "physics," although I could easily be doing it wrong. The clipping doesn't seem to be an issue, though, so I may or may not continue fixing this.

In any case, here is an update on some units. Since the GCW era is dominated by smugglers and bounty hunters (and not Jedi), it's obviously important to have a few of these for each side as well. Since both of the following units share the same hero support, I figure I can show you them at the same time:

Hero: Han Solo
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Weapons: Han's Heavy Blaster Pistol, Fusion Cutter, Solo's Luck, Detpacks, Haywire Detonators
Han Solo plays pretty similarly to his stock counterpart. His fusion cutter is significantly more effective than infantry fusion cutters, and of course he has haywire grenades too, for extra vehicle-hacking ability. Solo's Luck replaces his stock buff - it's a short five-second buff to any allies nearby that restores their health and makes them immune to blasterfire.

Hero: Col Serra
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Weapons: Multi-Shot Mortar Launcher, Inspire Confidence, Thermal Detonators
Col Serra is, ostensibly, the PC from Renegade Squadron. Here he carries a dual-barreled mortar launcher, which launches five shots at a time. He also has the buff "Inspire Confidence," which you may remember from the "Bail Organa" hero in the previous version of Dark Times.

Hero Support: Renegade Squadron Trooper
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Weapons: Cluster Grenade Launcher, Explosive Blaster Pistol, Thermal Detonators
The game "Renegade Squadron" gave us the eponymous group of soldiers, led by Col Serra. Here, Renegade Squadron carries cluster grenade launchers, which are normal launchers that can be charged up to fire a cluster grenade. They also carry an explosive blaster pistol; a more powerful version of the standard sidearm.

Re: Dark Times II: Rising Son

Posted: Wed Dec 09, 2009 1:05 am
by kinetosimpetus
Cool, but how does Han's luck work? Did you say it boosts enemies?

Re: Dark Times II: Rising Son

Posted: Wed Dec 09, 2009 1:06 am
by MetalcoreRancor
I can't believe I've gone 9 days without knowing about this! Good job mav! I'm very impressed to see a nice Mara jade ^_^

Re: Dark Times II: Rising Son

Posted: Wed Dec 09, 2009 1:09 am
by Maveritchell
kinetosimpetus wrote:Cool, but how does Han's luck work? Did you say it boosts enemies?
I did say that, but it was a typo and is now fixed. It's a friendly buff, of course.

Re: Dark Times II: Rising Son

Posted: Wed Dec 09, 2009 1:15 am
by kinetosimpetus
Oh good, cause then it would have been bad luck.

Re: Dark Times II: Rising Son

Posted: Wed Dec 09, 2009 2:53 am
by Nova Hawk
Wow, nice new heroes as always, Mav. I can't wait to see that Multi-shot mortar launcher in action!

Re: Dark Times II: Rising Son

Posted: Wed Dec 09, 2009 3:56 am
by Broken_box
Leet update, looking good, very good.

Re: Dark Times II: Rising Son

Posted: Wed Dec 09, 2009 4:08 am
by Darth_Spiderpig
Broken_box wrote:Leet update, looking good, very good.
QFT; I really like Solo's "luck", keep them comin', Mav'. :thumbs:

Re: Dark Times II: Rising Son

Posted: Thu Dec 10, 2009 9:06 am
by RogueKnight
How does the Renegade Trooper's "Explosive Blaster Pistol" work? Is it just a souped up blaster, or does it actually provide an explosion that knocks your target down?

Re: Dark Times II: Rising Son

Posted: Thu Dec 10, 2009 5:18 pm
by Fiodis
Or does he throw it and then it explodes? :wink:

Good progress, Mav. I'm not a fan of Luke's Yellow Jacket (he wore it to the awards ceremony on Yavin IV. Would he really wear it into combat?), but I am most certaintly a fan of Col Serra's texture. Is that a stock model, btw?

Re: Dark Times II: Rising Son

Posted: Thu Dec 10, 2009 5:20 pm
by Ping
Fiodis wrote:Or does he throw it and then it explodes? :wink:
Just what I was thinking, lol. Or does it make enemies explode (aka spontaneous combustion)? :P

Re: Dark Times II: Rising Son

Posted: Thu Dec 10, 2009 5:26 pm
by EraOfDesann
Fiodis wrote:I'm not a fan of Luke's Yellow Jacket (he wore it to the awards ceremony on Yavin IV. Would he really wear it into combat?
I believe he's been portrayed wearing that same jacket in other mediums so I'm not sure that it's supposed to be anything formal.

Re: Dark Times II: Rising Son

Posted: Thu Dec 10, 2009 7:45 pm
by Fiodis
Regardless, a flimsy yellow jacket is not something I'd see him wear in battle, unless he were taken by surprise while wearing it.

Re: Dark Times II: Rising Son

Posted: Thu Dec 10, 2009 8:16 pm
by Twilight_Warrior
What do you call Jedi robes, then? They're not exactly made of durasteel, either. Or how about the outfit Luke wore to Cloud City?

Re: Dark Times II: Rising Son

Posted: Thu Dec 10, 2009 10:18 pm
by Maveritchell
Fiodis wrote:Regardless, a flimsy yellow jacket is not something I'd see him wear in battle, unless he were taken by surprise while wearing it.
It's a leather jacket (or at least some kind of heavy jacket - you can tell by the way it creases, if you've ever worn a bomber jacket or something similar), and it makes as much or more sense than most of the "armor" (or lack thereof) many others wear (see Han to the left in the picture). I personally really like the look of that particular outfit, and it's actually used a lot in the comics, for being a one-scene costume.
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