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Pre-built turrets?? [Solved]
Posted: Wed Dec 17, 2008 7:15 am
by YaNkFaN
I know this may be a stupid question but how do you get turrets to come in pre built into the game. I put in the turret tur_bldg_laser and it comes in as a turret build spot..what do I add to the .odf or something else so it comes in pre built and when it's destroyed it reverts back to the turret build spot...
thanks
Re: turrets??
Posted: Wed Dec 17, 2008 7:49 am
by Fiodis
Um.....maybe there's assets in the KAS folder? The MYG folder? The YAV folder?
Or maybe you have to add something to the LUA. I'm not sure.
Re: turrets??
Posted: Wed Dec 17, 2008 8:24 am
by Aman/Pinguin
Look at maps like Kamino, Geonosis and Kashyyyk.
Re: turrets??
Posted: Wed Dec 17, 2008 12:24 pm
by YaNkFaN
yea i did but i was looking for more of an .odf line can anyone advise on the line to add...?
Re: turrets??
Posted: Wed Dec 17, 2008 12:32 pm
by Aman/Pinguin
Not sure but you might just need to remove this line:
Code: Select all
UnbuiltHoloOdf = "com_holo_turret"
and change this
Code: Select all
UnbuiltGeometryName = "com_prop_buildzone"
to this
Code: Select all
DestroyedGeometryName = "com_prop_buildzone"
Re: turrets??
Posted: Wed Dec 17, 2008 6:48 pm
by Master_Ben
lol how do you chande the line after deleting it?

Re: turrets??
Posted: Wed Dec 17, 2008 7:31 pm
by Aman/Pinguin
Fixed >.<
Re: Pre-built turrets??
Posted: Wed Dec 17, 2008 9:14 pm
by YaNkFaN
it worked so i think this can be locked as solved