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Animation problems (swapping crouch with prone anims)

Posted: Sat Jul 31, 2010 6:50 pm
by Ninja
I am trying to replace crouch animations with prone animations for my sniper unit.

When I munge anims, the three "prone" filed appear in my all/munged folder, but when i munge the all folder, ingame the anims are still normal crouch anims. Anyone have an idea what my problem is?

Zenasset.log
Hidden/Spoiler:
-- Processing directory C:\BF2_ModTools\data_RYD\Animations\SoldierAnimationBank\prone
Processing file basepose.msh, will save in .\\\prone.zaf
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few vert colors?
.*** WARNING: Animation <human_bazooka_crouch_getdown_prone> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouchalert_idle_emote_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouchalert_walkbackward> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouchalert_walkforward> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_hitfront> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_hitleft> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_hitright> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_idle_emote_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_idle_takeknee_lower> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_reload_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_shoot_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_turnleft> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_turnright> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_walkbackward> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_crouch_walkforward> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_prone_getup_crouch> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_prone_getup_stand> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_prone_walkleft> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <human_rifle_prone_walkright> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
binmunge.log
Hidden/Spoiler:
Logging BinMunge
17:39:1407/31/10
0 Errors 0 Warnings

Re: animation problems (swapping crouch with prone anims)

Posted: Sat Jul 31, 2010 7:01 pm
by Fiodis
I, for one, have done this before and can report that it works, albeit with some bugs. Are you sure your naming conventions are right? Also, once you get them working, you should realize that shots will still come from the crouched position, and that any weapon that zooms through a scope will zoom from the crouched position.

Re: animation problems (swapping crouch with prone anims)

Posted: Sat Jul 31, 2010 7:04 pm
by Ninja
Fiodis wrote:I, for one, have done this before and can report that it works, albeit with some bugs. Are you sure your naming conventions are right? Also, once you get them working, you should realize that shots will still come from the crouched position, and that any weapon that zooms through a scope will zoom from the crouched position.
I plan on changing the crouch camera height to the prone one after I get this to work. I'll double check everything for problems.

Re: animation problems (swapping crouch with prone anims)

Posted: Sat Jul 31, 2010 7:16 pm
by Fiodis
Changing the camera height won't help, I'm afraid - I've tried several things to solve these problems. None of them worked. At least the animations work.

Re: animation problems (swapping crouch with prone anims)

Posted: Sat Jul 31, 2010 7:35 pm
by Teancum
Yeppers, tried the same thing a few years ago, and spent a number of weeks trying different things. Always found the same thing.