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Re: Aldura Campaign (Update 4/2)
Posted: Wed Apr 08, 2009 5:27 am
by Sky_216
Nice job on the pick up weapons Egg. Just make sure you get rid of any possible crashes (first time I used it got a ton).
Re: Aldura Campaign (Update 4/2)
Posted: Wed Apr 08, 2009 3:10 pm
by Eggman
Skyhammer_216 wrote:Nice job on the pick up weapons Egg. Just make sure you get rid of any possible crashes (first time I used it got a ton).
I actually used your topic about that in the modding forum as a reference.
It took a bit of trial and error, but I got things working. What's strange about it is that the problem was caused by me not setting up the extra weapon slot in the unit's .odf correctly, so even the dummy weapon didn't show up at first. It took me a bit to realize that, because that's usually such a simple task I didn't think I could possibly have messed that up.

Re: Aldura Campaign (Update 4/2)
Posted: Wed Apr 08, 2009 3:48 pm
by Nova Hawk
Very nice, Eggman!
Re: Aldura Campaign (Update 4/2)
Posted: Sun Apr 12, 2009 12:39 pm
by Eggman
Campaign mode is nearing completion for Ambush. I made up a to-do list for myself and it's pretty short, mostly tiny little details that add on the polish.
For releasing things, I won't be releasing this map right away - I'm moving more into a map-pack format (actually, that was my intent from the beginning, but I was just releasing things as I went). It means you won't see a release for a while, but it will make the end product better, trust me.
I have four more maps planned, so look for information on them soon!
Re: Aldura Campaign (Update 4/12)
Posted: Sun Apr 12, 2009 12:56 pm
by Nova Hawk
Wow, four more? Cool.
Re: Aldura Campaign (Update 4/12)
Posted: Mon Apr 13, 2009 9:49 am
by Darth Revan
I agree with Nova they have been very high quality so far and four more!
Re: Aldura Campaign (Update 4/12)
Posted: Mon Apr 27, 2009 6:20 pm
by B-1Burt
Ok... I kinda new to GT, when I first clicked on this topic I intended to look at the description on the first page then skip to the last. But when I saw the picture of those sepratist cruisers I knew I had to read all the way through. Can't wait for this to come out these are awesome I think campaign is what sets them apart. My diagnosis(but
nothing is wrong with this map just what I think would make it better)
Mud, I think it needs mud in places to go with the grass. It would give it that ominous, impending doom(hey, old amp name!)feeling.
Reskin those clones, give them that wartorn, "got my can kicked", dirty feeling; woud probably perfect the map.
Music, kind of heavy set like LotR when Orcs are coming to kill you.

(good times)
Fleeing clones, when the droids are approching in the campaign have a couple gunships fly over then get shot down by missles or, have clones on speeders(half blown up speeders)get really close then have artillery blow them to bits.
I know you're almost done but if you think it needs something else, this is what I'd change.

But hey, I not making this you are, I know what ever you do to it will be awesome!
Re: Aldura Campaign (Update 4/12)
Posted: Mon Apr 27, 2009 6:23 pm
by Faceman2000
Almost everything you just said sounded REALLY hard.
Re: Aldura Campaign (Update 4/12)
Posted: Mon Apr 27, 2009 7:06 pm
by Eggman
Faceman2000 wrote:Almost everything you just said sounded REALLY hard.
Not really, actually.
Anyway, for B-1Burt's suggestions:
-Mud: you might not be able to see it, but around the AT-TE the terrain texture is mud, while out in the rest of the field is a grass texture. Adding a bit more certainly wouldn't hurt, though.
-Battered skins for clones: Again, not a bad idea, and one I've certainly been toying with. Only reason I have against it is file size; all the maps are using the same sides, and adding in more skins could bump up the file size a few MBs
-Music: Already planning to set up the music to fit the environment perfectly, just need to set it up
-Gunships and stuff being shot down: Not happening since it wouldn't fit the premise/story of the map
Glad to see new people are still checking this out.

I was expecting this to just fall back a few pages while I've been working on it (speaking of which, I'm working on map #4 right now, and it's coming along okay).
Re: Aldura Campaign (Update 4/12)
Posted: Mon Apr 27, 2009 7:12 pm
by Null_1138
Faceman2000 wrote:Almost everything you just said sounded REALLY hard.
Not really.
EDIT: Darn, Egg beat me to it

. Well, he's got a point, with the filesize. It can't be that big, else no one could download it.
Re: Aldura Campaign (Update 4/12)
Posted: Mon Apr 27, 2009 8:10 pm
by Eggman
Posting here reminded me that some of the download links in the release thread are broken. Orbital Assault has been uploaded to GT, Landfall should still be available at the Filefront link, although I want to upload it here when I have a few minutes, maybe later tonight. I'm not bothering with Beachhead because it's obsolete, not part of the series anymore, and not up to the quality standards of my newer maps (although if anyone else feels like uploading it, go ahead).
Re: Aldura Campaign (Update 4/12)
Posted: Mon Apr 27, 2009 11:09 pm
by B-1Burt
I didn't see the mud sorry. I tried to suggest things that I knew were possible/not to awful hard i.e. the mud, the gunships ect.
But Egg has his story and I don't want him to compromise it, ever. Can't wait but don't want to pressure you, take your time so its awesome all the way through.

Re: Aldura Campaign (Update 4/12)
Posted: Sun May 17, 2009 7:56 pm
by Devastator77
B-1Burt wrote:Take your time so its awesome all the way through.
Agreed. This will be a truly epic campaign series from a very skilled modder.
Keep up the good work

Re: Aldura Campaign (Update 4/12)
Posted: Sun May 17, 2009 8:22 pm
by Eggman
I don't have any real updates right now, but since it looks like at least a few people have been browsing through the thread lately I might as well mention that work is moving along at a pretty good clip. I've started working on the next two maps, with the bulk of the ZE work finished on one and a good foundation for the other. I won't be posting screenshots or other updates for a while, but I'm still getting a lot done.
Re: Aldura Campaign (Update 4/12)
Posted: Sun May 17, 2009 11:56 pm
by B-1Burt
YAY!...
I'm done.

Re: Aldura Campaign (Update 4/12)
Posted: Tue May 19, 2009 11:00 am
by Dom380
this looks cool i didn't see it till now but after i read about it im going to be following this one
Re: Aldura Campaign (Update 7/3)
Posted: Fri Jul 03, 2009 9:37 am
by Eggman
What's this? An update? Indeed it is.
Update
Although I've been silent for several months now, I've gotten a lot of work done. All but one map have a solid foundation; sides have been done for a while, with only minor tweaks left; scripting is farther behind, but its basic elements shouldn't take too long. Most of the time spent on scripting will be perfecting it and adding in tiny details. I don't want to give too much away since I'm releasing this all together as a mappack now, so here's a few screenshots to show off the new maps:
I'll also direct you to my shiny new Mod DB page:
http://www.moddb.com/mods/aldura-campaign
There's not a lot of information I haven't covered in this thread, but there is an updated credits list and a boatload of new screenshots. I should be posting updates in this thread more frequently, and over the next few days I'll be adding a bit more to the Mod DB page.
Re: Aldura Campaign (Update 7/3)
Posted: Fri Jul 03, 2009 9:39 am
by mswf
Wow, looks those screenshots on moddb look cool. I really like the campaigns.
Re: Aldura Campaign (Update 7/3)
Posted: Fri Jul 03, 2009 10:04 am
by obiboba3po
woot looks great. i like that urbanish setting (2nd screen)
Re: Aldura Campaign (Update 7/3)
Posted: Fri Jul 03, 2009 10:23 am
by B.I.G_Cookie
Looks great.
The second screen is my favourtite too.