A few script questions
Posted: Thu May 20, 2010 10:45 pm
Just a few AI spawn control and ambush related questions in conquest mode, mostly I just don't know enough script commands to create what I want.
1) I know there is a command for "on cp capture", does anyone know what it is and how to tie an ambush to it and make it repetetive? Basically I want to have a few "hot" cp's, when you capture them you get an extra 35 regular trooper and 5 elite troops to tip the tide in your favor in that particular fight. This has to happened every time someone capture the CP, if CIS captures it then they get a boost, if reps capture it then they get a boost, if CIS re-captures it then they get another boost.
2) Is there a command for setting AI spawn preferance and having it be dynamic? I've run into the problem that on those occasions when the battlefield becomes even and each side controls one half of the map entirely, then the battle fizzles out because AI spawn 100 miles behind the front at some outpost and take forever to catch up.
Basically I need to set it up so that the AI always spawn at the closest CP to their enemies.
3) I'm not exacly sure why, but my AI defenders (extra backup that I use to fix the issue of unguarded command posts) don't want to obey their defend objective, I get an error that says the weight is zero even though I set it at a hunder, they don't react to combat either. any ideas?
1) I know there is a command for "on cp capture", does anyone know what it is and how to tie an ambush to it and make it repetetive? Basically I want to have a few "hot" cp's, when you capture them you get an extra 35 regular trooper and 5 elite troops to tip the tide in your favor in that particular fight. This has to happened every time someone capture the CP, if CIS captures it then they get a boost, if reps capture it then they get a boost, if CIS re-captures it then they get another boost.
2) Is there a command for setting AI spawn preferance and having it be dynamic? I've run into the problem that on those occasions when the battlefield becomes even and each side controls one half of the map entirely, then the battle fizzles out because AI spawn 100 miles behind the front at some outpost and take forever to catch up.
Basically I need to set it up so that the AI always spawn at the closest CP to their enemies.
3) I'm not exacly sure why, but my AI defenders (extra backup that I use to fix the issue of unguarded command posts) don't want to obey their defend objective, I get an error that says the weight is zero even though I set it at a hunder, they don't react to combat either. any ideas?