Need help with vehicle hard points
Moderator: Moderators
-
1z2x3c
- 3rd Warning

- Posts: 259
- Joined: Mon Jul 16, 2007 3:22 am
Need help with vehicle hard points
i have 2 proton cannons and 2 lazer cannons and 2 engions... what kind of hp_things are needed... oh .. and do you like my model... took like 3 hours... and not finished yet.. of corse

-
sharkmon7
- Private Second Class
- Posts: 68
- Joined: Sun Apr 06, 2008 2:07 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: help with vehicals....
Good looking model! I'm working on a tank myself and I'm having trouble understanding how HPs work... sorry I can't answer your question, but I wanted to say you've got a good model! 
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: help with vehicals....
Nice looking model. As for hard points (these are all just nulls just rename them as required) you would need
hp_pilot positioned where the pilot would sit
hp_fire, hp_fire1 etc for as many weapons you intend to have. Place at the end of the barrel for the weapon
hp_exhaust, hp_exhaust1 etc if you intend to have exhaust. Place at the exhaust ports of the engines
hp_damage, hp_damage1 etc these can be put at various places on the model where you would like the damage effect to appear
hp_active usually goes the same place as the dummyroot null
that should be a good enough start
hp_pilot positioned where the pilot would sit
hp_fire, hp_fire1 etc for as many weapons you intend to have. Place at the end of the barrel for the weapon
hp_exhaust, hp_exhaust1 etc if you intend to have exhaust. Place at the exhaust ports of the engines
hp_damage, hp_damage1 etc these can be put at various places on the model where you would like the damage effect to appear
hp_active usually goes the same place as the dummyroot null
that should be a good enough start
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: help with vehicals....
Not to hijack, but do ALL of those need to be put on?
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: help with vehicals....
Only if you want it to be realistic 
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: help with vehicals....
Which are needed, and which aren't?(imagination time, yay Bes'uliik)
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: help with vehicals....
You don't need any of them but then everything relates back to the dummyroot.
Minimum you should have for a flyer is hp_pilot and assuming you intend to have weapons hp_fire
Minimum you should have for a flyer is hp_pilot and assuming you intend to have weapons hp_fire
-
sharkmon7
- Private Second Class
- Posts: 68
- Joined: Sun Apr 06, 2008 2:07 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: help with vehicals....
Omg! Why couldn't you tell me that before in my thread?!
That makes more sense now!
-
1z2x3c
- 3rd Warning

- Posts: 259
- Joined: Mon Jul 16, 2007 3:22 am
Re: help with vehicals....
ty , great help, im workining on an arwing
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: help with vehicals....
You won't need a hp_pilot if your pilot isn't actually going to be seen, and you definitely don't need a hp_active.
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: help with vehicals....
So if you're going to make a weaponless ship, you don't really need any of these at all?
