In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Dymon
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by Dymon » Sun Apr 29, 2007 9:59 am
/think i should have started a thread with multiple questions... well to late /endthink
Hello again
Is there a way to start with a unit having no ammo for its rifle? Because if you set the ammo to "0" it will have endless ammo...
Darth_Z13
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by Darth_Z13 » Sun Apr 29, 2007 10:20 am
Try "0.0". That may work.
-_-
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by -_- » Sun Apr 29, 2007 11:01 am
It's not possible to start without ammo.
Dymon
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by Dymon » Sun Apr 29, 2007 11:02 am
that sounds bad
and i thought nothing is impossible ^^
RC-1290
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by RC-1290 » Sun Apr 29, 2007 2:26 pm
In the Zero Engine, a lot is impossible.
phazon_elite
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by phazon_elite » Sun Apr 29, 2007 2:36 pm
Lol, RC.
But yeah, there is no known way to start out with no ammo (unless there might be something via LUA? I don't know...).
- EP-782
Astute
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by Astute » Mon Apr 30, 2007 3:45 pm
hmm.. an interesting idea. Though i'm not positive, there might be a way to do it using a negative value in a powerup and with clever use of scripting(On player spawn stuff). I might have to experiment with this.