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2 water questions and 1 sound question
Posted: Sun Dec 31, 2006 8:46 pm
by arty
#1. Is there a way to make it so you can shoot under water?
#2. Is there a way to make it so you can't die under water?
Sound question: Anyway to make it so the jet trooper makes the Darth Vader breathing sound the entire time he is alive?
RE: 2 water questions and 1 sound question
Posted: Mon Jan 01, 2007 12:39 am
by arty
So you mean I have to put all assets of the worlds that have his voice? Or can't I just put the sound files of the sound in the rep side folder and change the line?
RE: 2 water questions and 1 sound question
Posted: Mon Jan 01, 2007 1:00 am
by PvtParts
I think he means you have to figure out what sound call lines in vaders odf call for the breathing, then copy those lines into the jettroopers odf. Then you'd have to make sure that the world you were calling for (by default yav2 gcw) had vader in it.
RE: 2 water questions and 1 sound question
Posted: Mon Jan 01, 2007 2:28 am
by Captain_Mazda
You could even use the sound in the force cave on Dagobah.
Posted: Sat Jan 06, 2007 4:19 am
by Big_rich
HealthType = "droid"
right? if I'm not mistaken can't droids go underwater?