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Help with UVmap

Posted: Sat Aug 22, 2009 8:42 am
by CommanderBacara/CC-1138
How can I import UVmap of a MSH for modify the model and preserve the texture in xsi mod tools? I just have been able to convert .msh to .obj but without texture.

Re: Help with UVmap

Posted: Sat Aug 22, 2009 8:57 am
by DarthD.U.C.K.
you have to reapply the texture/material to the objects when you import them as obj, the UVs are not being changed in the convertingprocess

Re: Help with UVmap

Posted: Sat Aug 22, 2009 9:03 am
by CommanderBacara/CC-1138
DarthD.U.C.K. wrote:you have to reapply the texture/material to the objects when you import them as obj, the UVs are not being changed in the convertingprocess
ok thanks, and how export .obj to .xsi in xsi mod tools (free) for after export .xsi to .msh with MshEx?> I have to create a null and freeze the model before putting it in null (dummyroot name)?

Re: Help with UVmap

Posted: Sat Aug 22, 2009 9:14 am
by DarthD.U.C.K.

Re: Help with UVmap

Posted: Sat Aug 22, 2009 9:45 am
by CommanderBacara/CC-1138
DarthD.U.C.K. wrote:click me!
ok DarthD.U.C.K., a pair of notes, when i import .obj in xsi scene i select these options but i don'y know if this is correct:
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Image
and when i reapply the texture this apear so:
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why appear so?

Re: Help with UVmap

Posted: Sat Aug 22, 2009 10:17 am
by DarthD.U.C.K.
0. you have to envelope a playermodel otherwise it wont move with the bones and will fly in exact the position it has now
1. you cant export units with meshex
2. it loks messy because you didnt split the shadowvolume from the actual mesh and the texture is also being applied on it, select your object and click modify>polymesh>weld boundary points/edges with a tolerance of 0,001
then use the polygon islandfilter to select the shadowvolume and split it from the mesh (right click>extract polygons (delete)

Re: Help with UVmap

Posted: Sat Aug 22, 2009 10:59 am
by CommanderBacara/CC-1138
DarthD.U.C.K. wrote:0. you have to envelope a playermodel otherwise it wont move with the bones and will fly in exact the position it has now
1. you cant export units with meshex
2. it loks messy because you didnt split the shadowvolume from the actual mesh and the texture is also being applied on it, select your object and click modify>polymesh>weld boundary points/edges with a tolerance of 0,001
then use the polygon islandfilter to select the shadowvolume and split it from the mesh (right click>extract polygons (delete)
ok, many thanks for help me DarthD.U.C.K. ;) i will try find XSI Foundation Trial Version for exporting player model :thumbs: