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Oh, ATAT, why oh why won't you spawn?

Posted: Thu Nov 24, 2005 9:24 pm
by Ace_Azzameen_5
I'm finnaly asking for help on this one. I swear I've got everything, and the @#%! thing won't spawn. Can you guys list what I need in the lua, and to do in zeroedit, to get thing to spawn?

Here is my GCW lua:
Click Here

Posted: Thu Nov 24, 2005 9:49 pm
by -_-
r u sure u have ur spawn name in the right section? By default, IMPS shud be def.

Posted: Thu Nov 24, 2005 9:56 pm
by Teancum
Well, I'm not sure why EntityWalker is set at -2, nor why CommandHover is set to only one. Set both to at least 12 to be safe. It may not fix your current problem, but will save you from future headaches.

Posted: Thu Nov 24, 2005 10:20 pm
by Ace_Azzameen_5
I've done all that now, and Ive set the (2,0) section to (2,12), and she still isn't coming.

Posted: Thu Nov 24, 2005 11:13 pm
by -_-
how did u set up ur vehicle spawn in Zero? Tell us the steps, and we might be able to find out what you did wrong.

Posted: Thu Nov 24, 2005 11:38 pm
by Ace_Azzameen_5
Something along the lines of placing it, setting the the Controlzone box to CP1, the name of a command post controlled by the imps who are set as the non defualt attacking, and in the box that says, classimpatk i typed "imp_walk_atat" without quotes.

Posted: Thu Nov 24, 2005 11:41 pm
by -_-
CP1?

I thought CP 1 by default was the alliance... and ace, for the spawn point, when u select it, on the side bar those bars come out you can SCROLL down. And u might find something like Imp DEF.

Posted: Thu Nov 24, 2005 11:42 pm
by Ace_Azzameen_5
Thank you. Thank you very much, that last comment might fix things.

And it works. An atat finally marches on Aurdace!